// Start is called before the first frame update void Start() { if (SaveMaster.GetActiveSlot() == -1) { this.GetComponent <PlayerMovement>().LockMovement(); stats.maxen = 10; stats.maxhp = 20; stats.hp = 15; stats.en = 5; stats.lvl = 1; stats.exp = 0; stats.exptonext = 20; stats.off = 10; stats.def = 8; stats.spd = 6; stats.pts = 5; } else { this.GetComponent <PlayerMovement>().UnlockMovement(); genderMenu.SetActive(false); Debug.Log("Load"); } //stats.maxen = 10; //stats.maxhp = 20; //stats.hp = 20; //stats.en = 10; //stats.lvl = 1; //stats.exp = 0; //stats.exptonext = 20; //stats.off = 10; //stats.def = 8; //stats.spd = 6; //stats.pts = 5; atks = new Attacks(); skillList = new List <Skill>(); Skill armsUp = new Skill(atks.ArmsUp, 1, 2, "Arms Up", "Put your arms up in front of your much more delicate face. Defense up by 2."); Skill windUp = new Skill(atks.WindUp, 2, 3, "Wind Up", "Start spinning your arm around in a circle. It works in cartoons. Attack up by 2."); Skill heal = new Skill(atks.GoodSide, 3, 3, "Happy Thoughts", "Guess it's not all that bad. Heal yourself by 20 HP."); Skill combo = new Skill(atks.PlayerCombo, 3, 3, "Multi-Hit", "Uses a mix of elementary-level martial arts you learned at the age of 9 and primal instinct. Deals low damage to an enemy 3 times.", true); skillList.Add(armsUp); skillList.Add(windUp); skillList.Add(heal); skillList.Add(combo); }