Example #1
0
 public void LoadCharacter(int charId)
 {
     _saveLoadData.StartCoroutine(_saveLoadData.Load(loadPath[charId]));
 }
Example #2
0
 void Start()
 {
     loadData = gameObject.GetComponent <SaveLoadDataSerialized> ();
     loadData.Load();
     //loadData.LoadChoosenCharacter ();
 }