public void Load_PlayerCoins() { PlayerDataCoins loadedDataCoins = SaveLoadCoins.LoadPlayer(); player_coins = loadedDataCoins.coins; PlayerCoins_Text.text = player_coins.ToString("F0"); }
public void SaveCoins() { PlayerDataCoins SaveDataCoins = new PlayerDataCoins(); SaveDataCoins.coins = player_coins; SaveLoadCoins.SavePlayer(SaveDataCoins); Load_PlayerCoins(); }
public void RESET_ALL() { PlayerDataCustomize SaveDataCustomize = new PlayerDataCustomize(); SaveDataCustomize.color_no = 0; SaveDataCustomize.selected_color = 0; SaveDataCustomize.trail_no = 0; SaveDataCustomize.selected_trail = 0; SaveLoadCustomize.SavePlayer(SaveDataCustomize); Player_Idle.GetComponent <Image>().color = Colors[0].gameObject.GetComponent <Image>().color; Change_Trail(0); PlayerDataLocked SaveDataLocked = new PlayerDataLocked(); SaveDataLocked.color_0_locked = false; SaveDataLocked.color_1_locked = true; SaveDataLocked.color_2_locked = true; SaveDataLocked.color_3_locked = true; SaveDataLocked.color_4_locked = true; SaveDataLocked.trail_0_locked = false; SaveDataLocked.trail_1_locked = true; SaveDataLocked.trail_2_locked = true; SaveLoadLocked.SavePlayer(SaveDataLocked); PlayerDataCoins SaveDataCoins = new PlayerDataCoins(); SaveDataCoins.coins = 0; SaveLoadCoins.SavePlayer(SaveDataCoins); PlayerDataHighscore SaveDataHighscore = new PlayerDataHighscore(); SaveDataHighscore.highscore = 0; SaveLoadHighscore.SavePlayer(SaveDataHighscore); PlayerDataVolumes SaveDataVolumes = new PlayerDataVolumes(); SaveDataVolumes.m_volume = 3; SaveDataVolumes.s_volume = 3; SaveLoadVolumes.SavePlayer(SaveDataVolumes); PlayerDataQuality SaveDataQuality = new PlayerDataQuality(); SaveDataQuality.quality_selection = 1; SaveLoadQuality.SavePlayer(SaveDataQuality); Load_Customization(); Load_PlayerCoins(); Load_Locked(); Load_Volumes(); Load_QualitySettings(); Load_Highscore(); }
public void Save_Coin() { PlayerDataCoins loadedDataCoins = SaveLoadCoins.LoadPlayer(); int loaded_coins = loadedDataCoins.coins; int total_coins = loaded_coins + current_coins; PlayerDataCoins SaveDataCoins = new PlayerDataCoins(); SaveDataCoins.coins = total_coins; SaveLoadCoins.SavePlayer(SaveDataCoins); }
public void Calculate_Coin() { string Highscore_Current = Movement.current_score.ToString("F0"); int highscore_current = int.Parse(Highscore_Current); int carrot_count = Carrot_Collector.Carrot_C.carrot_ct; int coin = (highscore_current / 500) + (carrot_count * 2); Coin_UI.text = coin.ToString(); PlayerDataCoins loadedData = SaveLoadCoins.LoadPlayer(); total_coins = loadedData.Coins; total_coins += coin; PlayerDataCoins saveDataCoins = new PlayerDataCoins(); saveDataCoins.Coins = total_coins; SaveLoadCoins.SavePlayer(saveDataCoins); }