Example #1
0
    void GetValue()
    {
        User u = SaveJson.ReadJson <User>(GameBaseSetting.JsonPath);//用户文件

        if (u != null)
        {
            GameBaseSetting.Sname = u.SName;
            GameBaseSetting.Id    = u.Id;
        }
    }
Example #2
0
    void Start()
    {
        GameBaseSetting.DestoryBGM = true;
        //生成首个地图模块
        GameObject go = GetComponent <GoPool>().GetGo(0, false);

        go.SetActive(true);

        //设置音量
        var Vol = SaveJson.ReadJson <VOLBase>(GameBaseSetting.VolJsonPath);

        VOLBaseSetting.BgmVOL    = Vol.BgmVOL;
        VOLBaseSetting.ActionVOL = Vol.ActionVOL;
        VOLBaseSetting.PropVOL   = Vol.PropVOL;

        BGM.GetComponent <AudioSource>().volume       = Vol.BgmVOL;
        ActionBGM.GetComponent <AudioSource>().volume = Vol.ActionVOL;
        PropBGM.GetComponent <AudioSource>().volume   = Vol.PropVOL;
    }