public void LoadFromFile(string filename) { SaveInfo save = SaveInfo.Load(Application.dataPath + "/Save/" + filename + ".xml"); name = save.name; money = save.money; health = save.health; maxHealth = save.maxHealth; maxcargo = save.maxcargo; inventory = save.inventory; maxSpeed = save.maxSpeed; acceleration = save.acceleration; yawPitchFactor = save.yawPitchFactor; rollFactor = save.rollFactor; wS1Name = save.wS1Name; wS1Num = save.wS1Num; wS2Name = save.wS2Name; wS2Num = save.wS2Num; auxName = save.auxName; auxNum = save.auxNum; spawnInNextScene = save.spawnInNextScene; spawnPositionIndex = save.spawnPositionIndex; spawned = save.spawned; hasActiveQuest = save.hasActiveQuest; base1QuestNum = save.base1QuestNum; //Debug.Log("Load quest:"+base1QuestNum); base2QuestNum = save.base2QuestNum; currentLevel = save.loadedLevel; openedLocations = save.openedLocations; populateLocations = save.populateLocations; }