Example #1
0
        public Squad(SaveIO.SaveReader reader, uint datumIndex, long offset)
        {
            _dataPosition = offset;
            _datumIndex   = datumIndex;

            reader.SeekTo(offset + 2);
            _flags = new BitVector32((int)reader.ReadInt16());

            reader.SeekTo(offset + 0xA0);
            _actorIndex = reader.ReadUInt32();

            reader.SeekTo(offset + 0xE7);
            _team = reader.ReadByte();
        }
Example #2
0
        protected override void DoLoad(SaveIO.SaveReader reader, long start)
        {
            base.DoLoad(reader, start);

            reader.Seek(start + 0xD4, SeekOrigin.Begin);
            _usageInfo = reader.ReadUInt32();

            // Is this value present in other objects as well?
            reader.Seek(start + 0x1A8, SeekOrigin.Begin);
            _weaponFlags = reader.ReadUInt32();

            // User ID
            reader.Seek(start + 0x1B6, SeekOrigin.Begin);
            _userId = reader.ReadUInt16();

            reader.Seek(start + 0x1E0, SeekOrigin.Begin);
            _plasmaUsage = reader.ReadFloat();

            // Ammo
            reader.Seek(start + 0x2C6, SeekOrigin.Begin);
            _ammo = reader.ReadInt16();
            reader.Seek(2, SeekOrigin.Current);
            _clipAmmo = reader.ReadInt16();
        }