Example #1
0
        //Use this function when you want to login into an existing account.
        public void AccountLogin()
        {
            //First it will check if the inputfields are empty, if they are empty it will immidiatly stop the function.
            if (loginUsername.text == "" || loginPassword.text == "")
            {
                RespondText.text = "<color=red>You got to put something in the inputfield, otherwise it wont work.</color>";
                StartCoroutine(RemoveText(3));
                return;
            }
            else
            {
                SearchNewSaveFiles();
                //checks if files exist in the current directory it's checking.
                if (saveInfo.Length > 0)
                {
                    //foreach file found it will run the code below.
                    foreach (FileInfo Fi in saveInfo)
                    {
                        //it will load the current file the foreach has taken.
                        json = File.ReadAllText(Fi.ToString());

                        //it will get the information saved in the file and put the information in the dictionary and a string.
                        DataInfo = JsonConvert.DeserializeObject <SaveGameDataInfo>(json);
                        //the dictionary
                        accountHolder = DataInfo.Accounts;
                        //the string
                        LoadFileName = DataInfo.saveFileName;

                        //First it will check if the current information taken from the file equals the information from the inputfields.
                        //if it is true it will load the data from that account and end the loop.
                        if (accountHolder.ContainsKey(loginUsername.text) && accountHolder.ContainsValue(loginPassword.text))
                        {
                            RespondText.text = "<color=blue>Account information correct.</color>";
                            Data.LoadData(LoadFileName);
                            StartCoroutine(RemoveText(3));
                            Data.SaveUsername();
                            ResetValues();
                            SceneManager.LoadScene("Level 1");
                            return;
                        }
                        //if the information doesn't exist in the files it will give an error message that the password or username is incorrect.
                        else if (!accountHolder.ContainsKey(loginUsername.text) || !accountHolder.ContainsValue(loginPassword.text))
                        {
                            RespondText.text = "<color=red>Username or password is not correct.</color>";
                            StartCoroutine(RemoveText(3));
                        }
                        accountHolder.Clear();
                    }
                    ResetValues();
                }
                //if there are no files in the directory it will give an error that there are no files found.
                else
                {
                    RespondText.text = "<color=red>No save files found. Please register your account first.</color>";
                    ResetValues();
                    StartCoroutine(RemoveText(3));
                }
            }
        }
Example #2
0
        //Use this function when you want to register your account.
        public void RegisterAccount()
        {
            //First it will check if the inputfields are empty, if they are empty it will immidiatly stop the function.
            if (registerUsername.text == "" || registerPassword.text == "" || SaveFileName.text == "")
            {
                RespondText.text = "<color=red>Username, password or save file name has not been filled in.</color>";
                StartCoroutine(RemoveText(3));
                return;
            }
            else
            {
                SearchNewSaveFiles();
                //checks if files exist in the current directory it's checking.
                if (saveInfo.Length > 0)
                {
                    //foreach file found it will run the code below.
                    foreach (FileInfo Fi in saveInfo)
                    {
                        //it will load the current file the foreach has taken.
                        json = File.ReadAllText(Fi.ToString());

                        //it will get the information saved in the file and put the information in the dictionary and a string.
                        DataInfo = JsonConvert.DeserializeObject <SaveGameDataInfo>(json);
                        //the dictionary
                        accountHolder = DataInfo.Accounts;
                        //the string
                        LoadFileName = DataInfo.saveFileName;

                        //checks if the save file name of the username used for the account already exists, if it does it will stop the loop.
                        if (accountHolder.ContainsKey(registerUsername.text) || LoadFileName == DataInfo.saveFileName)
                        {
                            RespondText.text = "<color=red> account already exists.</color>";
                            StartCoroutine(RemoveText(3));
                            return;
                        }
                        //if that isn't the case it will register the account and stop the loop.
                        else
                        {
                            accountHolder.Add(registerUsername.text, registerPassword.text);
                            RespondText.text = "<color=blue>Account has been registered.</color>";
                            Data.SaveData();
                            StartCoroutine(RemoveText(3));
                            return;
                        }
                    }
                    ResetValues();
                }
                //if there are no files in the directory it will run the code below.
                else
                {
                    accountHolder.Add(registerUsername.text, registerPassword.text);
                    RespondText.text = "<color=blue>Account has been registered.</color>";
                    Data.SaveData();
                    ResetValues();
                    StartCoroutine(RemoveText(3));
                }
                accountHolder.Clear();
            }
        }