void Awake()
 {
     if (SaveGameAccess == null)
     {
         //DontDestroyOnLoad() is handled by the
         //  DataController GameObject this script
         //  is attached to.
         SaveGameAccess = this;
     }
 }
 void Awake()
 {
     if (SaveGameAccess == null)
     {
         //DontDestroyOnLoad() is handled by the
         //  DataController GameObject this script
         //  is attached to.
         SaveGameAccess = this;
     }
 }