/// <summary> /// Button event /// </summary> public void BTN_SaveData() { // Update the score value m_CustomLobbyData.PlayerLimit = m_PlayerScaler.scaleValue; m_CustomLobbyData.EnemyLimit = m_EnemyScaler.scaleValue; m_DifficultyData.Difficulty = m_DifficultyScaler.scaleValue; // Save the data m_LobbyDataFile.Save(m_CustomLobbyData); m_DifficultyDataFile.Save(m_DifficultyData); }