public void AddSaveFile(GameObject nullFile) { int FileId = nullFile.GetComponent <NullFileItem>().FileID; Debug.Log("当前文件索引" + FileId); nullFile.SetActive(false); GameObject go = Instantiate(SaveFileItemPrefab, SaveFileItemParent.transform); go.transform.SetSiblingIndex(nullFile.transform.GetSiblingIndex()); SaveFileItem saveFileItem = go.GetComponent <SaveFileItem>(); saveFileItem.FileID = FileId; saveFileItem.CurrentLayer.text = UIManager.instance.playerMenu.CurrentLayer.text; saveFileItem.GetNewData(FileId); }
public void OverrideSaveFile(SaveFileItem saveFile) { saveFile.GetNewData(saveFile.FileID); }