// Use this for initialization void Start() { SaveDataManager = GameObject.Find( "SaveDataManager" ).GetComponent<SaveDataManager>(); TimeText = GameObject.Find( "TimeText" ).GetComponent<Text>(); CurrentValText = GameObject.Find( "CurrentValText" ).GetComponent<Text>(); CurrentValText_Subscription = GameObject.Find( "CurrentValText_Subscription" ).GetComponent<Text>(); CurrentValText_Subscription.text = GetCurrentValTextSubscription( SaveDataManager.GetGameMode() ); TimeText_Subscription = GameObject.Find( "TimeText_Subscription" ).GetComponent<Text>(); TimeText_Subscription.text = GetTimeTextSubscription( SaveDataManager.GetGameMode() ); SaveDataManager.InitCurrentScore(); startTime = Time.time; }