Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        saveDataController = GetComponent <SaveDataController>();

#if UNITY_EDITOR
        if (DeleteAllDataOnStart)
        {
            saveDataController.DeleteAllSaveData();
        }
#endif


        GetCurrentDay();
        SetupDayPanel();

        desiredIntensity = Day * DayIntensityMultiplier;
        rampUpTimerStart = Time.time;
    }