public SaveData.PlayerData GetSaveData() { SaveData.PlayerData save = new SaveData.PlayerData(); save.captures = m_numberOfCaptures; save.id = m_id; save.name = Name; save.pieceMaterial = m_pieceMaterial; return(save); }
public void LoadSaveData(SaveData.PlayerData save) { m_numberOfCaptures = save.captures; Name = save.name; }