private void OnEnable() { PortaEntradaData portaEntradaData = SaveAnimationsStateJson.LoadPortaEntrada(); index = portaEntradaData.index; if (timeline != null && index == 1) { timeline.PlayFromTimelines(index); } }
private void OnEnable() { PortaPedraData portaPedraData = SaveAnimationsStateJson.LoadPortaPedra(); index = portaPedraData.index; setActive = portaPedraData.setActive; if (index == 1) { timeline.PlayFromTimelines(index); } gameObject.SetActive(setActive); }
private void OnDisable() { SaveAnimationsStateJson.SavePortaPedra(this); }
public void EraseJson() { SaveAnimationsStateJson.SavePortaPedra(this); }
public void EraseJson() { SaveAnimationsStateJson.SavePortaEntrada(this); }