private void Save() { List <ItemStats> itemStats = Inventory.m_inventory.GetItems(); SaveData saveData = new SaveData { m_itemStats = itemStats, }; string json = JsonUtility.ToJson(saveData); SaveAndReload.Save(json); }
private void Load() { string saveString = SaveAndReload.Load(); if (saveString != null) { SaveData savaData = JsonUtility.FromJson <SaveData>(saveString); Inventory.m_inventory.m_items = savaData.m_itemStats; } else { Debug.Log("Nothing to Load"); } }
private void Awake() { m_audio = GetComponent <AudioSource>(); SaveAndReload.Init(); }