private void Save()
    {
        List <ItemStats> itemStats = Inventory.m_inventory.GetItems();

        SaveData saveData = new SaveData
        {
            m_itemStats = itemStats,
        };
        string json = JsonUtility.ToJson(saveData);

        SaveAndReload.Save(json);
    }
    private void Load()
    {
        string saveString = SaveAndReload.Load();

        if (saveString != null)
        {
            SaveData savaData = JsonUtility.FromJson <SaveData>(saveString);

            Inventory.m_inventory.m_items = savaData.m_itemStats;
        }
        else
        {
            Debug.Log("Nothing to Load");
        }
    }
 private void Awake()
 {
     m_audio = GetComponent <AudioSource>();
     SaveAndReload.Init();
 }