static void LoadScene() { string path = EditorUtility.OpenFilePanel("Load Scene", Application.dataPath, "xml"); if (path.Length != 0) { SaveAndLoadXML.LoadFromXML(path); } }
public void LoadConversation(List <string> filePaths) { Random.seed = (int)(Time.time + Time.deltaTime * 10000); int randomNum = (int)Random.Range(0.0f, (float)filePaths.Count); Debug.Log(randomNum); ConversationData data = SaveAndLoadXML.LoadFromXML <ConversationData>(filePaths[randomNum]); LoadConversation(data); }
public void LoadConversation(string filePath) { ConversationData data = SaveAndLoadXML.LoadFromXML <ConversationData>(filePath); LoadConversation(data); }