public void LoadInformationsHeroes()
 {
     string[] InformationHero = SaveAndLoadDataHero.LoadInfoAboutHero();
     Name       = InformationHero[0];
     Race       = InformationHero[1];
     StoryClass = InformationHero[2];
     Class      = InformationHero[3];
 }
 public void LoadCurCharacteristicsHero()
 {
     float[] CurrentValuesHero = SaveAndLoadDataHero.LoadCurrentValuesOfTheHero();
     CurrentHealth = CurrentValuesHero[0];
     CurrentHead   = CurrentValuesHero[1];
     CurrentBody   = CurrentValuesHero[2];
     CurrentLHand  = CurrentValuesHero[3];
     CurrentRHand  = CurrentValuesHero[4];
     CurrentLLeg   = CurrentValuesHero[5];
     CurrentRLeg   = CurrentValuesHero[6];
     PotionX       = CurrentValuesHero[7];
 }
 public void LoadMaxCharacteristicsHero()
 {
     float[] MaxValuesHero = SaveAndLoadDataHero.LoadMaximumValuesOfTheHero();
     FullHealth = MaxValuesHero[0];
     MaxAttack  = MaxValuesHero[1];
     MinAttack  = MaxValuesHero[2];
     MaxArmor   = MaxValuesHero[3];
     MinArmor   = MaxValuesHero[4];
     MaxAbility = MaxValuesHero[5];
     MinAbility = MaxValuesHero[6];
     Block      = MaxValuesHero[7];
     Regen      = MaxValuesHero[8];
 }
 public void SaveCurCharacteristicsHero()
 {
     SaveAndLoadDataHero.SaveCurrentValuesOfTheHero(this);
 }
 public void SaveMaxCharacteristicsHero()
 {
     SaveAndLoadDataHero.SaveMaximumValuesOfTheHero(this);
 }
 public void SaveInformationsHeroes()
 {
     SaveAndLoadDataHero.SaveInfoAboutHero(this);
 }