public void LoadInformationsHeroes() { string[] InformationHero = SaveAndLoadDataHero.LoadInfoAboutHero(); Name = InformationHero[0]; Race = InformationHero[1]; StoryClass = InformationHero[2]; Class = InformationHero[3]; }
public void LoadCurCharacteristicsHero() { float[] CurrentValuesHero = SaveAndLoadDataHero.LoadCurrentValuesOfTheHero(); CurrentHealth = CurrentValuesHero[0]; CurrentHead = CurrentValuesHero[1]; CurrentBody = CurrentValuesHero[2]; CurrentLHand = CurrentValuesHero[3]; CurrentRHand = CurrentValuesHero[4]; CurrentLLeg = CurrentValuesHero[5]; CurrentRLeg = CurrentValuesHero[6]; PotionX = CurrentValuesHero[7]; }
public void LoadMaxCharacteristicsHero() { float[] MaxValuesHero = SaveAndLoadDataHero.LoadMaximumValuesOfTheHero(); FullHealth = MaxValuesHero[0]; MaxAttack = MaxValuesHero[1]; MinAttack = MaxValuesHero[2]; MaxArmor = MaxValuesHero[3]; MinArmor = MaxValuesHero[4]; MaxAbility = MaxValuesHero[5]; MinAbility = MaxValuesHero[6]; Block = MaxValuesHero[7]; Regen = MaxValuesHero[8]; }
public void SaveCurCharacteristicsHero() { SaveAndLoadDataHero.SaveCurrentValuesOfTheHero(this); }
public void SaveMaxCharacteristicsHero() { SaveAndLoadDataHero.SaveMaximumValuesOfTheHero(this); }
public void SaveInformationsHeroes() { SaveAndLoadDataHero.SaveInfoAboutHero(this); }