private new void Awake() { base.Awake(); // Scripts _samusState = GetComponent <SamusState>(); if (_samusState == null) { Debug.LogError("SamusState Script not found!"); return; } _samusInput = GetComponent <SamusInput>(); if (_samusInput == null) { Debug.LogError("SamusInput Script not found!"); return; } _samusAudio = GetComponent <SamusAudio>(); if (_samusAudio == null) { Debug.LogError("SamusAudio Script not found!"); return; } }
private void Awake() { _playerInput = GetComponent <PlayerInput>(); if (_playerInput == null) { Debug.LogError("Samus PlayerInput not found!"); return; } _samusState = GetComponent <SamusState>(); if (_samusState == null) { Debug.LogError("SamusState Script not found!"); return; } _samusController = GetComponent <SamusController>(); if (_samusController == null) { Debug.LogError("SamusController Script not found!"); return; } _samusWeapons = GetComponent <SamusWeapons>(); if (_samusWeapons == null) { Debug.LogError("SamusWeapons Script not found!"); return; } }
private void Awake() { AwakeAnimatedObject(gameObject, out _animator, out _sprites); _samusState = GetComponent <SamusState>(); if (_samusState == null) { Debug.LogError("SamusState Script not found!"); return; } }
private void Awake() { _samusState = GetComponent <SamusState>(); if (_samusState == null) { Debug.LogError("SamusState Script not found!"); return; } _samusAudio = GetComponent <SamusAudio>(); if (_samusAudio == null) { Debug.LogError("SamusAudio Script not found!"); return; } }
private void Awake() { _audioSource = GetComponent <AudioSource>(); if (_audioSource == null) { Debug.LogError("No Audio Source found for Samus"); return; } _samusState = GetComponent <SamusState>(); if (_samusState == null) { Debug.LogError("SamusState Script not found!"); return; } }