Example #1
0
            public Vec4 Blur5(Sampler2D image, Vec2 uv, Vec2 resolution, Vec2 direction)
            {
                var color = new Vec4(0.0f, 0.0f, 0.0f, 0.0f);
                var off1  = new Vec2(1.3333333333333333f) * direction;

                color += image.Sample(uv) * 0.29411764705882354f;
                color += image.Sample(uv + (off1 / resolution)) * 0.35294117647058826f;
                color += image.Sample(uv - (off1 / resolution)) * 0.35294117647058826f;
                return(color);
            }
Example #2
0
            public Vec3 ApplyKernel(Vec3 color, float offset, float[] kernel)
            {
                var offsets = CreateOffsets(offset);

                for (int i = 0; i < kernel.Length; ++i)
                {
                    Set(color, color + Texture.Sample(UV + new Vec2(offsets[i].X, offsets[i].Y)).XYZ *kernel[i]);
                }

                return(color);
            }
Example #3
0
            public Vec4 Blur9(Sampler2D image, Vec2 uv, Vec2 resolution, Vec2 direction)
            {
                var color = new Vec4(0.0f, 0.0f, 0.0f, 0.0f);
                var off1  = new Vec2(1.3846153846f) * direction;
                var off2  = new Vec2(3.2307692308f) * direction;

                color += image.Sample(uv) * 0.2270270270f;
                color += image.Sample(uv + (off1 / resolution)) * 0.3162162162f;
                color += image.Sample(uv - (off1 / resolution)) * 0.3162162162f;
                color += image.Sample(uv + (off2 / resolution)) * 0.0702702703f;
                color += image.Sample(uv - (off2 / resolution)) * 0.0702702703f;
                return(color);
            }