private void ParseFromV1(XAudio2 xaudio, WaveFormat waveFormat, IVoicePool voicePool, string jsonData) { var project = (ProjectDtoV1)JsonConvert.DeserializeObject(jsonData, typeof(ProjectDtoV1)); Tracks = project.SampleTracks.ToList() .Select(v1 => { var samplePlayer = new SamplePlayer(); var buildSamplePlayer = Task.Run(async() => await samplePlayer.WithInput(StorageFileLocator.FromDto(v1.File)) .WithXAudio(xaudio) .WithWaveFormat(waveFormat) .WithVoicePool(voicePool) .WithPitch(v1.Pitch) .WithChannelPan(v1.Pan) .WithChannelVolume(v1.Volume) .BuildAsync()).Result; var newTrack = new Track(buildSamplePlayer); newTrack.PlayWithTicks(v1.PlayAt); return(newTrack); }) .ToList(); MasterTrackPan = project.MasterTrack.Pan; MasterTrackPitch = project.MasterTrack.Pitch; MasterTrackVolume = project.MasterTrack.Volume; MasterTrackTransportPosition = project.MasterTrack.TransportPosition; MasterTrackPlaying = project.MasterTrack.Playing; MasterTrackBpm = project.MasterTrack.BPM; }
public TrackStepViewModel AddTrack(SamplePlayer samplePlayer) { var track = new Track(samplePlayer); Tracks.Add(track); var trackVm = new TrackStepViewModel(track); try { if (CurrentTrackViewModel != null) { var index = TrackViewModels.IndexOf(CurrentTrackViewModel); if (index != -1) { TrackViewModels.Insert(index + 1, trackVm); return(trackVm); } } } catch (ArgumentOutOfRangeException) { } TrackViewModels.Add(trackVm); return(trackVm); }
/// <summary> /// Starts synthesizing the current note. /// </summary> /// <param name="noteNo">The midi note number.</param> public void ProcessNoteOnEvent(byte noteNo) { _synthBuffer = new StereoBuffer(noteNo); if (_player == null) { _player = new SamplePlayer(_synthBuffer); _player.Synthesize(); _player.isOn = true; } else { if (_player.isOn == true) { if (_player.SynthBuffer.NoteNo != noteNo) { _player.attackTime = 44100 / 20; _player.SynthBuffer = _synthBuffer; //_player = new SamplePlayer(_synthBuffer); _player.Synthesize(); } } else { _player.attackTime = 44100 / 5; _player.SynthBuffer = _synthBuffer; _player.Synthesize(); _player.isOn = true; } } }
void Start() { SamplesRight = new float[64]; SamplesLeft = new float[64]; Samples = new float[64]; player = GetComponent <SamplePlayer> (); }
public override void handleServerTriggerStay(Collider other) { if (other.gameObject.layer == 6) { SamplePlayer player = other.gameObject.GetComponent <SamplePlayer>(); player.health = Mathf.Clamp(player.health - Time.deltaTime * 8f, 0, player.maxHealth); } }
// constructor on making a new team public SampleTeam(int numPlayers) { // fill up the roster with players for (int i = 0; i < numPlayers; i++) { // make each player roster[i] = new SamplePlayer(i); } }
public override void handleServerTriggerEnter(Collider other) { if (other.gameObject.layer == 6) { SamplePlayer player = other.gameObject.GetComponent <SamplePlayer>(); player.health = Mathf.Clamp(player.health + 20, 0, player.maxHealth); WorkerServerManager.instance.spawnManager.despawnObject(obj.objectID); } }
public static SamplePlayer CreateSamplePlayer() { var player = new SamplePlayer(); player.WithXAudio(AudioDefines.XAudio) .WithWaveFormat(AudioDefines.WaveFormat) .WithVoicePool(AudioDefines.VoicePool); return(player); }
private async Task SelectedSingleItem(FileExplorerItem selectedItem) { foreach (FileExplorerItem item in CurrentItems) { if (item != selectedItem) { item.Selected = false; } else { item.Selected = true; if (SelectionMode == SelectionMode.FileWithOpen) { try { IStorageFolderEx folder = FolderTree.First(); IStorageFileEx file = await folder.GetFileAsync(item.Name); if (_player != null) { _player.Dispose(); } if (file != null) { _player = new SamplePlayer(); _player.WithVoicePool(AudioDefines.VoicePool) .WithXAudio(AudioDefines.XAudio) .WithWaveFormat(AudioDefines.WaveFormat) .WithChannelVolume(0.8) .WithInput(file) .BuildAsync().ContinueWith(task => task.Result.Play(), TaskScheduler.Default); } } catch (Exception ex) { Debug.WriteLine(ex.Message); } } } FileExplorerItem targetItem = GetItemFromPath(item.Path); if (item.Selected && targetItem == null) { SelectedItems.Add(item); } else if (!item.Selected && targetItem != null) { SelectedItems.Remove(GetItemFromPath(item.Path)); } } }
public PlayerStatusList() { OnlinePlayers = 1; SamplePlayer p = new SamplePlayer { Name = "alexpotter96", Id = JavaUUID.Generate("alexpotter96".ToBytes()) }; Players = new[] { p }; }
/// <summary> /// Starts recording the current audio or playing back the sample buffer. /// </summary> /// <param name="noteNo">The midi note number.</param> public void ProcessNoteOnEvent(byte noteNo) { if (_noteMap.ContainsKey(noteNo)) { _player = new SamplePlayer(_noteMap[noteNo]); } else if (_recorder == null) { _recorder = new SampleRecorder(noteNo); } }
/// <summary> /// Plays back the current sample buffer /// </summary> /// <param name="channels">Output buffers. Must not be null.</param> public void PlayAudio(VstAudioBuffer[] channels) { if (IsPlaying) { _player.Play(channels[0], channels[1]); if (_player != null && _player.IsFinished) { _player = null; } } }
/// <summary> /// Starts recording the current audio or playing back the sample buffer. /// </summary> /// <param name="noteNo">The midi note number.</param> public void ProcessNoteOnEvent(byte noteNo) { if (_noteMap.ContainsKey(noteNo)) { _plugin.PluginEditor.SetItemActive(noteNo); var gridItem = _noteMap[noteNo]; var stereobuffer = _stereoBuffers.FirstOrDefault(b => b.GridItemId == gridItem.ID); _player = new SamplePlayer(gridItem, stereobuffer); } }
/// <summary> /// Starts recording the current audio or playing back the sample buffer. /// </summary> /// <param name="noteNo">The midi note number.</param> public void ProcessNoteOnEvent(byte noteNo) { //System.Diagnostics.Debug.WriteLine("Note On event for note:" + noteNo, "VST.NET"); if (_noteMap.ContainsKey(noteNo)) { _player = new SamplePlayer(_noteMap[noteNo]); //System.Diagnostics.Debug.WriteLine("Playing Sample for note:" + noteNo, "VST.NET"); } else if (_recorder == null) { _recorder = new SampleRecorder(noteNo); //System.Diagnostics.Debug.WriteLine("Recording Sample for note:" + noteNo, "VST.NET"); } }
static GameMaster() { Player = new SamplePlayer(); EnemyList = new List <EnemyBase>(); ShotList = new List <ShotBase>(); }