// [UnityTest] // [UseGltfSampleSetTestCase(localSampleSetJsonPath)] // [Performance] // public IEnumerator UninterruptedLoadingLocal(SampleSetItem testCase) { // yield return UninterruptedLoadingTemplate(testCase); // } static IEnumerator UninterruptedLoadingTemplate(SampleSetItem testCase) { Debug.Log($"Testing {testCase.path}"); var go = new GameObject(); var deferAgent = new UninterruptedDeferAgent(); var loadTime = new SampleGroup("LoadTime"); // First time without measuring var task = SampleModelsTest.LoadGltfSampleSetItem(testCase, go, deferAgent, loadTime); yield return(Utils.WaitForTask(task)); using (Measure.Frames().Scope()) { for (int i = 0; i < k_Repetitions; i++) { task = SampleModelsTest.LoadGltfSampleSetItem(testCase, go, deferAgent, loadTime); yield return(Utils.WaitForTask(task)); } } Object.Destroy(go); }
public IEnumerator SmoothLoading(SampleSetItem testCase) { Debug.Log($"Testing {testCase.path}"); var go = new GameObject(); var deferAgent = go.AddComponent <TimeBudgetPerFrameDeferAgent>(); SampleGroup loadTime = new SampleGroup("LoadTime"); // First time without measuring var task = SampleModelsTest.LoadGltfSampleSetItem(testCase, go, deferAgent); yield return(Utils.WaitForTask(task)); using (Measure.Frames().Scope()) { for (int i = 0; i < k_Repetitions; i++) { task = SampleModelsTest.LoadGltfSampleSetItem(testCase, go, deferAgent, loadTime); yield return(Utils.WaitForTask(task)); // Wait one more frame. Usually some more action happens in this one. yield return(null); } } Object.Destroy(go); }