// Start is called before the first frame update void Start() { SoundMan.Instance.PlayBGM("resultbgm", 1.0f); //満足度の合計でランクを決定 rank = RankManager.GetRank(GameDirector.totalSatisfyValue - (GameDirector.oilFlyHitNum * -1 * OilFlyMinus)); var rankCtrl = GetComponent <RankController>("Rank"); rankCtrl.DispRank = rank; //1日分の客の人数と決めたランクで売り上げの合計を算出 money = SalesManager.CalcMoney(GameDirector.totalCustomerNum, rank); sceneFadeOut = GetComponent <SceneFadeOutSteam>("SceneFadeOutSteamManager"); sceneFadeOut.IsStart = true; isStart = false; }