public IEnumerator RemoveAilments() { attackDown = false; poisoned = false; attackPower = attackPower * 2; if (paladinController.IsGuardUp()) { paladinController.RemoveGuardUp(); } if (sageController.IsGuardUp()) { valkyrieController.RemoveGuardUp(); } if (sageController.IsGuardUp()) { sageController.RemoveGuardUp(); } damageText.text = "AILMENTS REMOVED"; damageText.enabled = true; yield return(new WaitForSeconds(1)); attackDownImage.enabled = false; damageText.enabled = false; damageText.text = ""; ailmentCount = 0; }
public void UpdateTurn() { currentTurn++; rounds++; if (currentTurn == Turn.TOTAL_TURNS) { currentTurn = Turn.PALADIN; } magicButtonSelected = false; potionButtonSelected = false; manaButtonSelected = false; if (paladinController.IsGuardUp()) { paladinController.setGuardUpImage(false); } if (valkyrieController.IsGuardUp()) { valkyrieController.setGuardUpImage(false); } if (sageController.IsGuardUp()) { sageController.setGuardUpImage(false); } if (currentTurn == Turn.PALADIN) { if (paladinController.isDead()) { paladinController.StartCoroutine(paladinController.OnDead()); } if (paladinController.GetIsPetrified()) { EnableAllButtons(false); StartCoroutine(ShowPetrificationStatus(1)); } if (paladinController.IsGuardUp()) { paladinController.setGuardUpImage(true); } } if (currentTurn == Turn.VALKYRIE) { if (valkyrieController.isDead()) { valkyrieController.StartCoroutine(valkyrieController.OnDead()); } if (valkyrieController.GetIsPetrified()) { EnableAllButtons(false); StartCoroutine(ShowPetrificationStatus(2)); } if (valkyrieController.IsGuardUp()) { valkyrieController.setGuardUpImage(true); } } if (currentTurn == Turn.SAGE) { if (sageController.isDead()) { sageController.StartCoroutine(sageController.OnDead()); } if (sageController.GetIsPetrified()) { EnableAllButtons(false); StartCoroutine(ShowPetrificationStatus(3)); } if (sageController.IsGuardUp()) { sageController.setGuardUpImage(true); } } EnableAllButtons(true); switch (currentTurn) { case Turn.PALADIN: { stateText.text = "PALADIN'S TURN"; paladinPortraitRenderer.enabled = true; valkyriePortraitRenderer.enabled = false; sagePortraitRenderer.enabled = false; } break; case Turn.VALKYRIE: { stateText.text = "VALKYRIE'S TURN"; paladinPortraitRenderer.enabled = false; valkyriePortraitRenderer.enabled = true; sagePortraitRenderer.enabled = false; } break; case Turn.SAGE: { stateText.text = "SAGE'S TURN"; paladinPortraitRenderer.enabled = false; valkyriePortraitRenderer.enabled = false; sagePortraitRenderer.enabled = true; } break; case Turn.ENEMY: { stateText.text = "CYCLOP'S TURN"; paladinPortraitRenderer.enabled = false; valkyriePortraitRenderer.enabled = false; sagePortraitRenderer.enabled = false; EnableAllButtons(false); enemyController.StartCoroutine(enemyController.DecideAction()); } break; } if (FAST_PLAY) { FastPlay(); } if (enemyController.GetHealth() <= 0) { EndGame(); } }