/// <summary> /// Send a list of weapons currently in use /// </summary> public void SendWeaponList() { Packets.Server.WeaponList packet = new SagaMap.Packets.Server.WeaponList(); packet.SetWeapon(this.Char.Weapons); this.netIO.SendPacket(packet, this.SessionID);; }
/// <summary> /// Send a list of weapons currently in use /// </summary> public void SendWeaponList() { Packets.Server.WeaponList packet = new SagaMap.Packets.Server.WeaponList(); packet.SetWeapon(this.Char.Weapons); this.netIO.SendPacket(packet, this.SessionID); ; }