Example #1
0
 /// <summary>
 /// Make an update to the weapon
 /// </summary>
 /// <param name="type">Level, EXP, Durability</param>
 /// <param name="value">value to add</param>
 public void UpdateWeaponInfo(Packets.Server.WeaponAdjust.Function type, uint value)
 {
     Packets.Server.WeaponAdjust p = new SagaMap.Packets.Server.WeaponAdjust();
     p.SetFunction(type);
     p.SetValue(value);
     this.netIO.SendPacket(p, this.SessionID);
 }
Example #2
0
        public void OnWeaponUpgrade(Packets.Client.WeaponUpgrade p)
        {
            Weapon weapon = WeaponFactory.GetActiveWeapon(this.Char);
            int    price  = 0;

            if (weapon.exp >= ExperienceManager.Instance.GetExpForLevel(weapon.level, ExperienceManager.LevelType.WLEVEL))
            {
                for (int i = 1; i <= weapon.level; i++)
                {
                    int value    = (i / 5) + 1;
                    int multpler = value * 25;
                    int rest     = i % 5;
                    if (rest != 0)
                    {
                        price += multpler;
                    }
                    else
                    {
                        if ((i % 10) != 0)
                        {
                            int amount = 150 + ((value - 2) / 2) * 300;
                            price += amount;
                        }
                        else
                        {
                            int amount = 400;
                            value = (i / 10);
                            for (int j = 1; j < value; j++)
                            {
                                amount = amount + 300 + 600 * j;
                            }
                            price += amount;
                        }
                    }
                }
                weapon.level   += 1;
                this.Char.zeny -= (uint)price;
                Packets.Server.WeaponAdjust p1 = new SagaMap.Packets.Server.WeaponAdjust();
                p1.SetFunction(SagaMap.Packets.Server.WeaponAdjust.Function.Level);
                p1.SetValue(weapon.level);
                this.netIO.SendPacket(p1, this.SessionID);
                this.SendZeny();
                this.SendBattleStatus();
                Packet p2 = new Packet();
                p2.data = new byte[5];
                p2.ID   = 0x0517;//don't know its function,maybe to close the window?
                this.netIO.SendPacket(p2, this.SessionID);
            }
        }
Example #3
0
 public void OnWeaponUpgrade(Packets.Client.WeaponUpgrade p)
 {
     Weapon weapon = WeaponFactory.GetActiveWeapon(this.Char);
     int price = 0;
     if (weapon.exp >= ExperienceManager.Instance.GetExpForLevel(weapon.level, ExperienceManager.LevelType.WLEVEL))
     {
         for (int i = 1; i <= weapon.level; i++)
         {
             int value = (i / 5) + 1;
             int multpler = value * 25;
             int rest = i % 5;
             if (rest != 0)
                 price += multpler;
             else
             {
                 if ((i % 10) != 0)
                 {
                     int amount = 150 + ((value - 2) / 2) * 300;
                     price += amount;
                 }
                 else
                 {
                     int amount = 400;
                     value = (i / 10);
                     for (int j = 1; j < value; j++)
                     {
                         amount = amount + 300 + 600 * j;
                     }
                     price += amount;
                 }
             }
         }
         weapon.level += 1;
         this.Char.zeny -= (uint)price;
         Packets.Server.WeaponAdjust p1 = new SagaMap.Packets.Server.WeaponAdjust();
         p1.SetFunction(SagaMap.Packets.Server.WeaponAdjust.Function.Level);
         p1.SetValue(weapon.level);
         this.netIO.SendPacket(p1, this.SessionID);
         this.SendZeny();
         this.SendBattleStatus();
         Packet p2 = new Packet();
         p2.data = new byte[5];
         p2.ID = 0x0517;//don't know its function,maybe to close the window?
         this.netIO.SendPacket(p2, this.SessionID);
     }
 }
Example #4
0
 /// <summary>
 /// Make an update to the weapon
 /// </summary>
 /// <param name="type">Level, EXP, Durability</param>
 /// <param name="value">value to add</param>
 public void UpdateWeaponInfo(Packets.Server.WeaponAdjust.Function type, uint value)
 {
     Packets.Server.WeaponAdjust p = new SagaMap.Packets.Server.WeaponAdjust();
     p.SetFunction(type);
     p.SetValue(value);
     this.netIO.SendPacket(p, this.SessionID);
 }