//07 06 public void OnQuestCompleted(Packets.Client.QuestCompleted p) { if (RewardChoice != null) { Packets.Server.QuestRewardChoice p1 = new SagaMap.Packets.Server.QuestRewardChoice(); this.netIO.SendPacket(p1, this.SessionID); ; completingquest = p.GetQuestID(); } else { if (RewardFunc != null) { RewardFunc.DynamicInvoke(this.Char, p.GetQuestID()); completingquest = 0; RewardFunc = null; } } }
//07 06 public void OnQuestCompleted(Packets.Client.QuestCompleted p) { if (RewardChoice != null) { Packets.Server.QuestRewardChoice p1 = new SagaMap.Packets.Server.QuestRewardChoice(); this.netIO.SendPacket(p1, this.SessionID);; completingquest = p.GetQuestID(); } else { if (RewardFunc != null) { RewardFunc.DynamicInvoke(this.Char, p.GetQuestID()); completingquest = 0; RewardFunc = null; } } }