/// <summary>Returns the value of the specified font property for the current visual style element.</summary> /// <param name="rnd">The <see cref="VisualStyleRenderer"/> instance.</param> /// <param name="dc">The <see cref="IDeviceContext"/> used to draw the text.</param> /// <param name="defaultValue">A value to return if the system has no font defined for this <see cref="VisualStyleRenderer"/> instance.</param> /// <returns> /// A <see cref="Font"/> that contains the value of the property specified by the prop parameter for the current visual style element. /// </returns> public static Font GetFont2(this VisualStyleRenderer rnd, IDeviceContext dc = null, Font defaultValue = null) { using (var hdc = new SafeTempHDC(dc)) { return(0 != GetThemeFont(new SafeHTHEME(rnd.Handle, false), hdc, rnd.Part, rnd.State, 210, out var f) ? defaultValue : Font.FromLogFont(f)); } }
/// <summary>Retrieves the value of a <c>MARGINS</c> property.</summary> /// <param name="rnd">The visual style to query.</param> /// <param name="dc">A device context for any font selection. This value can be <see langword="null"/>.</param> /// <param name="prop">The property to retrieve.</param> /// <returns>The margins defined for the property.</returns> public static Padding GetMargins2(this VisualStyleRenderer rnd, IDeviceContext dc = null, MarginProperty prop = MarginProperty.ContentMargins) { using (var hdc = new SafeTempHDC(dc)) { GetThemeMargins(rnd.GetSafeHandle(), hdc, rnd.Part, rnd.State, (int)prop, null, out MARGINS m); return(new Padding(m.cxLeftWidth, m.cyTopHeight, m.cxRightWidth, m.cyBottomHeight)); } }
/// <summary>Draws text in the specified bounding rectangle with the option of applying other text formatting.</summary> /// <param name="rnd">The <see cref="VisualStyleRenderer"/> instance.</param> /// <param name="dc">The <see cref="IDeviceContext"/> used to draw the text.</param> /// <param name="bounds">A <see cref="System.Drawing.Rectangle"/> in which the text is drawn.</param> /// <param name="text">The text to draw.</param> /// <param name="flags">A bitwise combination of the <see cref="TextFormatFlags"/> values.</param> /// <param name="options">The <see cref="DTTOPTS"/> .</param> public static void DrawText(this VisualStyleRenderer rnd, IDeviceContext dc, ref Rectangle bounds, string text, TextFormatFlags flags, ref DTTOPTS options) { var rc = new RECT(bounds); var ht = new SafeHTHEME(rnd.Handle, false); using (var hdc = new SafeTempHDC(dc)) DrawThemeTextEx(ht, hdc, rnd.Part, rnd.State, text, text.Length, FromTFF(flags), ref rc, options); bounds = rc; }
/// <summary>Draws the image indicated by the given index on the specified <see cref="Graphics"/> at the specified location.</summary> /// <param name="imageList">The image list.</param> /// <param name="g">The <see cref="Graphics"/> to draw on.</param> /// <param name="bounds">The bounds in which to draw the image. Set width and height to 0 to draw image at full size.</param> /// <param name="index">The index of the image in the ImageList to draw.</param> /// <param name="bgColor"> /// The background color of the image. This parameter can be a <see cref="Color"/> value or <see cref="COLORREF.None"/> so the image is drawn /// transparently or <see cref="COLORREF.Default"/> so the image is drawn using the background color of the image list. /// </param> /// <param name="fgColor"> /// The foreground color of the image. This parameter can be a <see cref="Color"/> value or <see cref="COLORREF.None"/> so the image is blended /// with the color of the destination device context or <see cref="COLORREF.Default"/> so the image is drawn using the system highlight color /// as the foreground color. /// </param> /// <param name="style">The drawing style.</param> /// <param name="overlayImageIndex">Optional index of an overlay image.</param> /// <exception cref="System.ComponentModel.Win32Exception">Unable to draw the image with defined parameters.</exception> public static void Draw(this ImageList imageList, Graphics g, Rectangle bounds, int index, COLORREF bgColor, COLORREF fgColor, IMAGELISTDRAWFLAGS style = IMAGELISTDRAWFLAGS.ILD_NORMAL, int overlayImageIndex = 0) { if (index < 0 || index >= imageList.Images.Count) { throw new ArgumentOutOfRangeException(nameof(index)); } if (overlayImageIndex < 0 || overlayImageIndex > imageList.GetOverlayCount()) { throw new ArgumentOutOfRangeException(nameof(overlayImageIndex)); } using (var hg = new SafeTempHDC(g)) { var p = new IMAGELISTDRAWPARAMS(hg, bounds, index, bgColor, style | (IMAGELISTDRAWFLAGS)INDEXTOOVERLAYMASK(overlayImageIndex)) { rgbFg = fgColor }; imageList.GetIImageList().Draw(p); } }
/// <summary> /// Gets the background image of the current visual style element within the specified background color. If <paramref name="states"/> /// is set, the resulting image will contain each of the state images side by side. /// </summary> /// <param name="rnd">The <see cref="VisualStyleRenderer"/> instance.</param> /// <param name="clr">The background color. This color cannot have an alpha channel.</param> /// <param name="states">The optional list of states to render side by side.</param> /// <returns>The background image.</returns> public static Bitmap GetBackgroundBitmap(this VisualStyleRenderer rnd, Color clr, int[] states = null) { const int wh = 200; if (rnd == null) { throw new ArgumentNullException(nameof(rnd)); } rnd.SetParameters(rnd.Class, rnd.Part, 0); if (states == null || states.Length == 0) { states = new[] { rnd.State } } ; var i = states.Length; // Get image size Size imgSz; using (var sg = Graphics.FromHwnd(IntPtr.Zero)) imgSz = rnd.GetPartSize(sg, new Rectangle(0, 0, wh, wh), ThemeSizeType.Draw); if (imgSz.Width == 0 || imgSz.Height == 0) { imgSz = new Size(rnd.GetInteger(IntegerProperty.Width), rnd.GetInteger(IntegerProperty.Height)); } if (imgSz.Width == 0 || imgSz.Height == 0) { using (var sg = Graphics.FromHwnd(IntPtr.Zero)) imgSz = MaxSize(rnd.GetPartSize(sg, new Rectangle(0, 0, wh, wh), ThemeSizeType.Minimum), imgSz); } var bounds = new Rectangle(0, 0, imgSz.Width * i, imgSz.Height); // Draw each background linearly down the bitmap using (var memoryHdc = SafeHDC.ScreenCompatibleDCHandle) { // Create a device-independent bitmap and select it into our DC var info = new BITMAPINFO(bounds.Width, -bounds.Height); using (memoryHdc.SelectObject(CreateDIBSection(HDC.NULL, info, DIBColorMode.DIB_RGB_COLORS, out var ppv))) { using (var memoryGraphics = Graphics.FromHdc(memoryHdc.DangerousGetHandle())) { // Setup graphics memoryGraphics.CompositingMode = CompositingMode.SourceOver; memoryGraphics.CompositingQuality = CompositingQuality.HighQuality; memoryGraphics.SmoothingMode = SmoothingMode.HighQuality; memoryGraphics.Clear(clr); // Draw each background linearly down the bitmap var rect = new Rectangle(0, 0, imgSz.Width, imgSz.Height); foreach (var state in states) { rnd.SetParameters(rnd.Class, rnd.Part, state); rnd.DrawBackground(memoryGraphics, rect); rect.X += imgSz.Width; } } // Copy DIB to Bitmap var bmp = new Bitmap(bounds.Width, bounds.Height, PixelFormat.Format32bppArgb); using (var primaryHdc = new SafeTempHDC(Graphics.FromImage(bmp))) BitBlt(primaryHdc, bounds.Left, bounds.Top, bounds.Width, bounds.Height, memoryHdc, 0, 0, RasterOperationMode.SRCCOPY); return(bmp); } } }
/// <summary>Performs a buffered animation operation. The animation consists of a cross-fade between the contents of two buffers over a specified period of time.</summary> /// <typeparam name="TState">The type of the state that is used to determine the image to paint.</typeparam> /// <typeparam name="TParam">The type of the parameter that is passed into this method.</typeparam> /// <param name="graphics">The target DC on which the buffer is animated.</param> /// <param name="ctrl">The window in which the animations play.</param> /// <param name="bounds">Specifies the area of the target DC in which to draw.</param> /// <param name="paintAction">A method delegate that performs the painting of the control at a given state.</param> /// <param name="currentState">The current state to use to start drawing the animation.</param> /// <param name="newState">The final state to use to finish drawing the animation.</param> /// <param name="getDuration">A method delegate that gets the duration of the animation, in milliseconds.</param> /// <param name="data">User-defined data to pass to the <paramref name="paintAction"/> callback.</param> public static void PaintAnimation <TState, TParam>(Graphics graphics, IWin32Window ctrl, Rectangle bounds, PaintAction <TState, TParam> paintAction, TState currentState, TState newState, GetDuration <TState> getDuration, TParam data) { try { if (System.Environment.OSVersion.Version.Major >= 6) { // If this handle is running with a different state, stop the animations if (paintAnimationInstances.TryGetValue(ctrl.Handle, out var val)) { if (!Equals(val.Item1, currentState) || !Equals(val.Item2, newState)) { BufferedPaintStopAllAnimations(ctrl.Handle); System.Diagnostics.Debug.WriteLine("BufferedPaintStop."); paintAnimationInstances[ctrl.Handle] = new Tuple <object, object>(currentState, newState); } } else { paintAnimationInstances.Add(ctrl.Handle, new Tuple <object, object>(currentState, newState)); } using (var hdc = new SafeTempHDC(graphics)) { if (hdc.IsNull) { return; } // see if this paint was generated by a soft-fade animation if (BufferedPaintRenderAnimation(ctrl.Handle, hdc)) { paintAnimationInstances.Remove(ctrl.Handle); return; } var animParams = new BP_ANIMATIONPARAMS(BP_ANIMATIONSTYLE.BPAS_LINEAR, getDuration?.Invoke(currentState, newState) ?? 0); using (var h = new BufferedAnimationPainter(ctrl, hdc, bounds, animParams, BP_PAINTPARAMS.NoClip)) { if (!h.IsInvalid) { if (h.SourceGraphics != null) { paintAction(h.SourceGraphics, bounds, currentState, data); } if (h.DestinationGraphics != null) { paintAction(h.DestinationGraphics, bounds, newState, data); } } else { // hdc.Dispose(); paintAction(graphics, bounds, newState, data); } } } } else { paintAction(graphics, bounds, newState, data); } } catch { } System.Diagnostics.Debug.WriteLine($"BufferedPaint state items = {paintAnimationInstances.Count}."); }
/// <summary>Performs a buffered paint operation.</summary> /// <typeparam name="TState">The type of the state that is used to determine the image to paint.</typeparam> /// <typeparam name="TParam">The type of the parameter that is passed into this method.</typeparam> /// <param name="graphics">The target DC on which the buffer is painted.</param> /// <param name="bounds">Specifies the area of the target DC in which to draw.</param> /// <param name="paintAction">A method delegate that performs the painting of the control at the provided state.</param> /// <param name="currentState">The current state to use to start drawing the animation.</param> /// <param name="data">User-defined data to pass to the <paramref name="paintAction"/> callback.</param> public static void Paint <TState, TParam>(Graphics graphics, Rectangle bounds, PaintAction <TState, TParam> paintAction, TState currentState, TParam data) { using (var g = new SafeTempHDC(graphics)) using (var bp = new BufferedPainter(g, bounds)) paintAction(bp.Graphics, bounds, currentState, data); }
/// <summary> /// Provides the size, in pixels, of the specified text when drawn with the specified font and formatting instructions, using the /// specified size to create the initial bounding rectangle for the text. /// </summary> /// <param name="dc">The device context object.</param> /// <param name="text">The text to measure.</param> /// <param name="font">The <see cref="Font"/> to apply to the measured text.</param> /// <param name="proposedSize">The <see cref="Size"/> of the initial bounding rectangle.</param> /// <param name="flags">The formatting instructions to apply to the measured text.</param> /// <returns> /// The return value is the text height in logical units. If <see cref="TextFormatFlags.VerticalCenter"/> or <see /// cref="TextFormatFlags.Bottom"/> is specified, the return value is the offset to the bottom of the drawn text. /// </returns> public static int MeasureText(this IDeviceContext dc, System.Text.StringBuilder text, Font font, Size proposedSize, TextFormatFlags flags) { using var hdc = new SafeTempHDC(dc); using var ctx = new GdiObjectContext(hdc, (HFONT)font.ToHfont()); return(Win32Error.ThrowLastErrorIf(DrawTextEx(hdc, text, text.Length, new RECT(0, 0, proposedSize.Width, proposedSize.Height), (DrawTextFlags)(int)flags | DrawTextFlags.DT_CALCRECT), h => h == 0)); }