public void setRoomInfo(S_RoomInfo roomInfo, string mode,
                            dEventRoomSlotFUNC deleteFUNC, dEventRoomSlotFUNC startFUNC)
    {
        m_roomInfo = roomInfo;

        m_roomNameText.text = m_roomInfo.m_roomName;
        m_modeText.text     = mode;
        m_manCountText.text = m_roomInfo.m_playerCount + "/" + m_roomInfo.m_maxPlayerCount;;

        m_pwInputField.interactable = m_roomInfo.m_password;   // 공개시 비밀번호 IF 비활성화

        m_dOnDeleteRoom = deleteFUNC;
        m_dOnStartRoom  = startFUNC;
    }
    public void setRoomInfo(int nRoomListIndex, S_RoomInfo roomInfo, string roomMode, d_onClickEvent clickEvent)
    {
        m_roomInfo = roomInfo;

        m_nRoomListIndex = nRoomListIndex;
        if (m_roomInfo.m_password == false)
        {
            m_publicRoomImage.sprite = m_roomPublicSprites[1];
        }
        else
        {
            m_publicRoomImage.sprite = m_roomPublicSprites[0];
        }
        m_manCountText.text   = m_roomInfo.m_playerCount + "/" + m_roomInfo.m_maxPlayerCount;
        m_modeText.text       = roomMode;
        m_roomNameText.text   = m_roomInfo.m_roomName;
        m_roomNumberText.text = "No." + m_roomInfo.m_number;
        m_donClickEvent      += clickEvent;

        onStartGame(m_roomInfo.m_bIsStart);
    }