public void setRoomInfo(S_RoomInfo roomInfo, string mode, dEventRoomSlotFUNC deleteFUNC, dEventRoomSlotFUNC startFUNC) { m_roomInfo = roomInfo; m_roomNameText.text = m_roomInfo.m_roomName; m_modeText.text = mode; m_manCountText.text = m_roomInfo.m_playerCount + "/" + m_roomInfo.m_maxPlayerCount;; m_pwInputField.interactable = m_roomInfo.m_password; // 공개시 비밀번호 IF 비활성화 m_dOnDeleteRoom = deleteFUNC; m_dOnStartRoom = startFUNC; }
public void setRoomInfo(int nRoomListIndex, S_RoomInfo roomInfo, string roomMode, d_onClickEvent clickEvent) { m_roomInfo = roomInfo; m_nRoomListIndex = nRoomListIndex; if (m_roomInfo.m_password == false) { m_publicRoomImage.sprite = m_roomPublicSprites[1]; } else { m_publicRoomImage.sprite = m_roomPublicSprites[0]; } m_manCountText.text = m_roomInfo.m_playerCount + "/" + m_roomInfo.m_maxPlayerCount; m_modeText.text = roomMode; m_roomNameText.text = m_roomInfo.m_roomName; m_roomNumberText.text = "No." + m_roomInfo.m_number; m_donClickEvent += clickEvent; onStartGame(m_roomInfo.m_bIsStart); }