public void SetSourceTask(S_I_TaskSource Task_) { _TaskSource_M = Task_; if (_TaskSource_M != null) { Vector3 Posit_Task = Camera.main.WorldToScreenPoint(_TaskSource_M.GetPosit() + Vector3.up * OffsetY); transform.position = Posit_Task; } }
private void OnValidate() { if (_TaskSource != null) { _TaskSource_M = _TaskSource.GetComponent <S_I_TaskSource>(); } if (_TaskSource_M == null) { _TaskSource = null; } }