public static void S_EnterRoomHandler(PacketSession session, IMessage packet) { S_EnterRoom enterGamePacket = packet as S_EnterRoom; ServerSession serverSession = session as ServerSession; Debug.Log("S_EnterGameHandler"); }
public static void C_JoinRoomHandler(PacketSession session, IMessage packet) { ClientSession clientSession = session as ClientSession; C_JoinRoom joinPacket = packet as C_JoinRoom; Console.WriteLine("Joinroom " + joinPacket.RoomId); GameRoom gameRoom = RoomManager.Instance.Find(joinPacket.RoomId); if (gameRoom.isCreating || gameRoom.isPlaying) { return; } //TODO 비밀번호 체크 clientSession.MyPlayer.Info.ChNum = joinPacket.ChNum; gameRoom.EnterRoom(clientSession.MyPlayer); S_EnterRoom enterRoomPacket = new S_EnterRoom(); enterRoomPacket.Player = clientSession.MyPlayer.Info; clientSession.Send(enterRoomPacket); S_MapSaveDataSend mapSendPacket = new S_MapSaveDataSend(); int index = 0; foreach (MapSave m in clientSession.MyPlayer.Room.MData.Map) { mapSendPacket.Map = m; mapSendPacket.Index = index; clientSession.Send(mapSendPacket); index++; Console.WriteLine("MapSend : " + m.MapCell.Count); } S_MobSpawn mobSpawnPacket = new S_MobSpawn(); foreach (Monster m in clientSession.MyPlayer.Room._Monsters) { mobSpawnPacket.Mobs.Add(m.Info); } clientSession.Send(mobSpawnPacket); }