private void OnTriggerEnter(Collider other) { GameObject collisionWith = other.gameObject; S_PlayerMovement player = collisionWith.GetComponent <S_PlayerMovement>(); if (player != null) { player.Destruction(); StartCoroutine(CameraShake.Shake(1f, 1f)); Destruction(); } }
private void OnTriggerEnter(Collider other) { GameObject collisionWith = other.gameObject; S_Enemy enemy = collisionWith.GetComponent <S_Enemy>(); if (enemy != null) { ParentSpaceship.GetComponent <S_PlayerMovement>().score += 100; float score = ParentSpaceship.GetComponent <S_PlayerMovement>().score; Debug.Log(score); enemy.Destruction(); StartCoroutine(CameraShake.Shake(.2f, .1f)); Destruction(); } }