public Material set_strength_shader(Material ml, Texture2D tex1, int id, int fxlevel) { //Material cur_mat = ml; Texture tex = ml.GetTexture(EnumShader.SPI_MAINTEX); ////例如 mage_skin0_diff_h 到 mage_skin0_q //string tex1_name = tex.name.Substring(0, tex.name.Length - 6) + "q"; ////debug.Log("材质是"+ tex1_name); ////Texture tex1 = GAMEAPI.ABFight_LoadTexture2D("mtl_" + tex1_name); //Texture tex1 = null; Material mtl_inst = GameObject.Instantiate(m_fxLvMtl) as Material; mtl_inst.SetTexture(EnumShader.SPI_MAINTEX, tex); if (tex1 != null) { mtl_inst.SetTexture(EnumShader.SPI_SUBTEX, tex1); } SXML xml = XMLMgr.instance.GetSXML("item.stage", "stage_level==" + fxlevel); if (xml == null) { return(mtl_inst); } xml = xml.GetNode("stage_info", "itemid==" + id); if (xml == null) { return(mtl_inst); } xml = xml.GetNode("intensify_light", null); if (xml == null) { return(mtl_inst); } string[] high_light = xml.getString("high_light").Split(','); string[] strength_light = xml.getString("strength_light").Split(','); string[] color = xml.getString("color").Split(','); Vector4 splRim = new Vector4(float.Parse(high_light[0]), float.Parse(high_light[1]), float.Parse(high_light[2]), float.Parse(high_light[3])); Vector4 strAnim = new Vector4(float.Parse(strength_light[0]), float.Parse(strength_light[1]), float.Parse(strength_light[2]), float.Parse(strength_light[3])); Color strColor = new Color(float.Parse(color[0]) / 255, float.Parse(color[1]) / 255, float.Parse(color[2]) / 255); mtl_inst.SetVector(EnumShader.SPI_SPLRIM, splRim); mtl_inst.SetVector(EnumShader.SPI_STRANIM, strAnim); mtl_inst.SetColor(EnumShader.SPI_STRCOLOR, strColor); return(mtl_inst); }
public float GetTraceRange(int mid) { bool flag = this.dMon.ContainsKey(mid); float result; if (flag) { SXML expr_1D = this.dMon[mid]; float?arg_59_0; if (expr_1D == null) { arg_59_0 = null; } else { SXML expr_3B = expr_1D.GetNode("ai", ""); arg_59_0 = ((expr_3B != null) ? new float?(expr_3B.getFloat("tracerang")) : null); } result = (arg_59_0 ?? 0f) / 53.333f; } else { result = 0f; } return(result); }
public Material set_strength_shader(Material ml, int id, int fxlevel) { Material material = UnityEngine.Object.Instantiate <Material>(this.m_fxLvMtl); Texture texture = ml.GetTexture(EnumShader.SPI_MAINTEX); material.SetTexture(EnumShader.SPI_MAINTEX, texture); string str = texture.name.Substring(0, texture.name.Length - 6) + "q"; debug.Log("材质是" + str); Texture texture2 = Resources.Load("mtl/" + str) as Texture2D; bool flag = texture2 != null; if (flag) { material.SetTexture(EnumShader.SPI_SUBTEX, texture2); } SXML sXML = XMLMgr.instance.GetSXML("item.stage", "stage_level==" + fxlevel); bool flag2 = sXML == null; Material result; if (flag2) { result = material; } else { sXML = sXML.GetNode("stage_info", "itemid==" + id); bool flag3 = sXML == null; if (flag3) { result = material; } else { sXML = sXML.GetNode("intensify_light", null); bool flag4 = sXML == null; if (flag4) { result = material; } else { string[] array = sXML.getString("high_light").Split(new char[] { ',' }); string[] array2 = sXML.getString("strength_light").Split(new char[] { ',' }); string[] array3 = sXML.getString("color").Split(new char[] { ',' }); Vector4 vector = new Vector4(float.Parse(array[0]), float.Parse(array[1]), float.Parse(array[2]), float.Parse(array[3])); Vector4 vector2 = new Vector4(float.Parse(array2[0]), float.Parse(array2[1]), float.Parse(array2[2]), float.Parse(array2[3])); Color color = new Color(float.Parse(array3[0]) / 255f, float.Parse(array3[1]) / 255f, float.Parse(array3[2]) / 255f); material.SetVector(EnumShader.SPI_SPLRIM, vector); material.SetVector(EnumShader.SPI_STRANIM, vector2); material.SetColor(EnumShader.SPI_STRCOLOR, color); result = material; } } } return(result); }
public bool WillPick(uint tpid) { a3_ItemData itemDataById = ModelBase <a3_BagModel> .getInstance().getItemDataById(tpid); int quality = itemDataById.quality; int num = 1 << quality - 1; bool result = true; bool flag = itemDataById.item_type == 1; if (flag) { SXML sXML = XMLMgr.instance.GetSXML("autoplay", ""); string[] source = sXML.GetNode("eqp_cailiao", "").getString("list").Split(new char[] { ',' }); string[] source2 = sXML.GetNode("pet_cailiao", "").getString("list").Split(new char[] { ',' }); string[] source3 = sXML.GetNode("wing_cailiao", "").getString("list").Split(new char[] { ',' }); string[] source4 = sXML.GetNode("summon_cailiao", "").getString("list").Split(new char[] { ',' }); string[] source5 = sXML.GetNode("drugs", "").getString("list").Split(new char[] { ',' }); bool flag2 = source.Contains(tpid.ToString()) && this.PickEqp_cailiao != 1; if (flag2) { result = false; } else { bool flag3 = source2.Contains(tpid.ToString()) && this.PickPet_cailiao != 1; if (flag3) { result = false; } else { bool flag4 = source3.Contains(tpid.ToString()) && this.PickWing_cailiao != 1; if (flag4) { result = false; } else { bool flag5 = source4.Contains(tpid.ToString()) && this.PickSummon_cailiao != 1; if (flag5) { result = false; } else { bool flag6 = source5.Contains(tpid.ToString()) && this.PickDrugs != 1; if (flag6) { result = false; } else { bool flag7 = this.PickOther != 1; if (flag7) { result = false; } } } } } } } else { bool flag8 = itemDataById.item_type == 2; if (flag8) { result = ((num & this.PickEqp) != 0); } else { bool flag9 = tpid == 0u; if (flag9) { bool flag10 = this.PickGold != 1; if (flag10) { result = false; } } } } return(result); }