Example #1
0
    public SWIGTYPE_p_SceneManager CreateScene(string SceneType, string SceneName)
    {
        IntPtr cPtr = testPINVOKE.CGameManager_CreateScene(swigCPtr, SceneType, SceneName);
        SWIGTYPE_p_SceneManager ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_SceneManager(cPtr, false);

        return(ret);
    }
Example #2
0
    public SWIGTYPE_p_SceneManager GetSceneManager()
    {
        IntPtr cPtr = testPINVOKE.CGameManager_GetSceneManager(swigCPtr);
        SWIGTYPE_p_SceneManager ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_SceneManager(cPtr, false);

        return(ret);
    }
 internal static HandleRef getCPtr(SWIGTYPE_p_SceneManager obj)
 {
     return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr);
 }
Example #4
0
 public void SetSceneManager(SWIGTYPE_p_SceneManager s)
 {
     testPINVOKE.CGameManager_SetSceneManager(swigCPtr, SWIGTYPE_p_SceneManager.getCPtr(s));
 }