public SWIGTYPE_p_SceneManager CreateScene(string SceneType, string SceneName) { IntPtr cPtr = testPINVOKE.CGameManager_CreateScene(swigCPtr, SceneType, SceneName); SWIGTYPE_p_SceneManager ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_SceneManager(cPtr, false); return(ret); }
public SWIGTYPE_p_SceneManager GetSceneManager() { IntPtr cPtr = testPINVOKE.CGameManager_GetSceneManager(swigCPtr); SWIGTYPE_p_SceneManager ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_SceneManager(cPtr, false); return(ret); }
internal static HandleRef getCPtr(SWIGTYPE_p_SceneManager obj) { return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr); }
public void SetSceneManager(SWIGTYPE_p_SceneManager s) { testPINVOKE.CGameManager_SetSceneManager(swigCPtr, SWIGTYPE_p_SceneManager.getCPtr(s)); }