public CPlayer CreatePlayer(string Type, E_PLAYER_TEAM Team, string LabelName, SWIGTYPE_p_Core__Physics__IPhysicsStrategy PhysicsStrategy) { IntPtr cPtr = testPINVOKE.CGameObjectManager_CreatePlayer__SWIG_1(swigCPtr, Type, (int)Team, LabelName, SWIGTYPE_p_Core__Physics__IPhysicsStrategy.getCPtr(PhysicsStrategy)); CPlayer ret = (cPtr == IntPtr.Zero) ? null : new CPlayer(cPtr, false); return(ret); }
public CWeapon(CWeaponProfile Profile, SWIGTYPE_p_Core__Physics__IPhysicsStrategy Physics) : this(testPINVOKE.new_CWeapon__SWIG_0(CWeaponProfile.getCPtr(Profile), SWIGTYPE_p_Core__Physics__IPhysicsStrategy.getCPtr(Physics)), true) { if (testPINVOKE.SWIGPendingException.Pending) { throw testPINVOKE.SWIGPendingException.Retrieve(); } }
public SWIGTYPE_p_Core__Physics__IPhysicsStrategy GetStrategy() { IntPtr cPtr = testPINVOKE.CPhysicsManager_GetStrategy(swigCPtr); SWIGTYPE_p_Core__Physics__IPhysicsStrategy ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_Core__Physics__IPhysicsStrategy(cPtr, false); return(ret); }
public SWIGTYPE_p_Core__Physics__IPhysicsStrategy CreateStrategy(string Label) { IntPtr cPtr = testPINVOKE.CPhysicsManager_CreateStrategy(swigCPtr, Label); SWIGTYPE_p_Core__Physics__IPhysicsStrategy ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_Core__Physics__IPhysicsStrategy(cPtr, false); return(ret); }
public bool PlaceItem(string ProfileName, SWIGTYPE_p_Vector3 Position, SWIGTYPE_p_Core__Physics__IPhysicsStrategy Physics) { bool ret = testPINVOKE.CItemsManager_PlaceItem__SWIG_0(swigCPtr, ProfileName, SWIGTYPE_p_Vector3.getCPtr(Position), SWIGTYPE_p_Core__Physics__IPhysicsStrategy.getCPtr(Physics)); if (testPINVOKE.SWIGPendingException.Pending) { throw testPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
internal static HandleRef getCPtr(SWIGTYPE_p_Core__Physics__IPhysicsStrategy obj) { return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr); }
public bool CreateCustomPlayer(CPlayer Player, E_PLAYER_TEAM Team, string LabelName, SWIGTYPE_p_Core__Physics__IPhysicsStrategy PhysicsStrategy) { bool ret = testPINVOKE.CGameObjectManager_CreateCustomPlayer__SWIG_1(swigCPtr, CPlayer.getCPtr(Player), (int)Team, LabelName, SWIGTYPE_p_Core__Physics__IPhysicsStrategy.getCPtr(PhysicsStrategy)); return(ret); }
public CPlayerPimpl(string LabelName, SWIGTYPE_p_Core__Physics__IPhysicsStrategy PhysicsStrategy) : this(testPINVOKE.new_CPlayerPimpl(LabelName, SWIGTYPE_p_Core__Physics__IPhysicsStrategy.getCPtr(PhysicsStrategy)), true) { }