Example #1
0
 //SVMAPI
 public static void Play(string _cache_asset, int _track, SVMAPI.FinishDelegate _onFinish)
 {
     try
     {
         byte[]    bytes = UGCMgr.Take(_cache_asset);
         AudioClip clip  = UGC.Audio.WAVUtil.BuildAudioClip(bytes);
         CoroutineMgr.Start(play2DSound_SVMAPI(clip, _track, _onFinish));
     }
     catch (System.Exception e)
     {
         Log.Error("Play2dSound", "Parse json hsa error:" + e.Message);
     }
 }
Example #2
0
        private static IEnumerator play2DSound_SVMAPI(AudioClip _ac, int _track, SVMAPI.FinishDelegate _onFinish)
        {
            MixerMgr.Play2dSound(_track, _ac);
            while (true)
            {
                yield return(new WaitForEndOfFrame());

                float time = MixerMgr.Get2DTrackElapsed(_track);
                if (time >= _ac.length - 0.1)
                {
                    _onFinish();
                    break;
                }
            }
        }
Example #3
0
        static int _m_Play2dUGC_xlua_st_(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



            try {
                {
                    string _cache_asset             = LuaAPI.lua_tostring(L, 1);
                    int    _track                   = LuaAPI.xlua_tointeger(L, 2);
                    SVMAPI.FinishDelegate _onFinish = translator.GetDelegate <SVMAPI.FinishDelegate>(L, 3);

                    SVMAPI.Sound.Play2dUGC(_cache_asset, _track, _onFinish);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Example #4
0
 //SVMAPI
 public static void Play(string _package, string _file, int _track, SVMAPI.FinishDelegate _onFinish)
 {
     try
     {
         ResourceMgr.LoadAudioClip(_package, _file, _track
                                   , () =>
         {
             Log.Debug("Play2D", "ready");
         }
                                   , (_audioclip) =>
         {
             AudioClip clip = _audioclip as AudioClip;
             CoroutineMgr.Start(play2DSound_SVMAPI(clip, _track, _onFinish));
         }
                                   , (_error) =>
         {
             Log.Error("Play2D", _error);
         });
     }
     catch (System.Exception e)
     {
         Log.Error("Play2dSound", "Parse json hsa error:" + e.Message);
     }
 }
Example #5
0
 public static void Play2dUGC(string _cache_asset, int _track, SVMAPI.FinishDelegate _onFinish)
 {
     VRXX.Action.Sound.Play2DUGC.Play(_cache_asset, _track, _onFinish);
 }
Example #6
0
        public void __Gen_Delegate_Imp1(System.Collections.Generic.Dictionary <string, string> p0, SVMAPI.FinishDelegate p1)
        {
#if THREAD_SAFT || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
            RealStatePtr L = luaEnv.rawL;
            int err_func   = LuaAPI.load_error_func(L, errorFuncRef);
            ObjectTranslator translator = luaEnv.translator;

            LuaAPI.lua_getref(L, luaReference);

            translator.Push(L, p0);
            translator.Push(L, p1);

            int __gen_error = LuaAPI.lua_pcall(L, 2, 0, err_func);
            if (__gen_error != 0)
            {
                luaEnv.ThrowExceptionFromError(err_func - 1);
            }



            LuaAPI.lua_settop(L, err_func - 1);

#if THREAD_SAFT || HOTFIX_ENABLE
        }
#endif
        }