/// <summary> /// 设置材质的属性 /// <para>spriteEffect</para> /// <para>propertyName 属性名称</para> /// <para>value 属性颜色值(16进制) 分别对应argb</para> /// </summary> /// <param name="luaState"></param> /// <returns></returns> public static int SpriteEffectSetMatColor(ILuaState luaState) { STGSpriteEffect effect = luaState.ToUserData(-3) as STGSpriteEffect; string propertyName = luaState.ToString(-2); int value = luaState.ToInteger(-1); int b = value & 0xff; value >>= 8; int g = value & 0xff; value >>= 8; int r = value & 0xff; value >>= 8; int a = value; effect.SetMatColor(propertyName, new Color(r / 256f, g / 256f, b / 256f, a / 256f)); return(0); }