/// <summary> /// 创建蓄力特效 /// <para>posX</para> /// <para>posY</para> /// <para>[optional]scale</para> /// </summary> /// <param name="luaState"></param> /// <returns></returns> public static int CreateChargeEffect(ILuaState luaState) { int top = luaState.GetTop(); STGChargeEffect effect = EffectsManager.GetInstance().CreateEffectByType(EffectType.ChargeEffect) as STGChargeEffect; if (top == 2) { float posX = (float)luaState.ToNumber(-2); float posY = (float)luaState.ToNumber(-1); effect.SetPosition(posX, posY); } else { float posX = (float)luaState.ToNumber(-3); float posY = (float)luaState.ToNumber(-2); float scale = (float)luaState.ToNumber(-1); effect.SetPosition(posX, posY); effect.SetScale(scale); } luaState.PushLightUserData(effect); return(1); }