Example #1
0
        public Player(GraphicsDeviceManager g, ContentManager c)
        {
            graphics = g;
            content  = c;

            primaryStats   = new PStats();
            secondaryStats = new SStats();

            Initialize();
        }
Example #2
0
        public Player(GraphicsDeviceManager g, ContentManager c)
        {
            graphics = g;
            content = c;

            primaryStats = new PStats();
            secondaryStats = new SStats();

            Initialize();
        }
Example #3
0
        private List <SStats> _GetPointsForPlayer(SPlayer[] results)
        {
            var result = new List <SStats>();

            for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
            {
                var stat = new SStats {
                    ProfileID = results[i].ProfileID, SingPoints = (int)Math.Round(results[i].Points), Won = 0, GamePoints = 0
                };
                result.Add(stat);
            }

            result.Sort((s1, s2) => s1.SingPoints.CompareTo(s2.SingPoints));

            int  current = result[result.Count - 1].SingPoints;
            int  points  = result.Count;
            bool wonset  = false;

            for (int i = result.Count - 1; i >= 0; i--)
            {
                SStats res = result[i];

                if (i < result.Count - 1)
                {
                    if (current > res.SingPoints)
                    {
                        res.GamePoints = i * 2;
                        wonset         = true;
                        points         = res.GamePoints;
                    }
                    else
                    {
                        if (!wonset)
                        {
                            res.Won = 1;
                        }
                        res.GamePoints = points;
                    }
                }
                else
                {
                    res.GamePoints = i * 2;
                    res.Won        = 1;
                }

                current = res.SingPoints;

                result[i] = res;
            }


            return(result);
        }
Example #4
0
        public void Initialize()
        {
            LoadContent();

            pState = PlayerState.walking;

            currentDepth = 0;
            currentSpeed = Game1.screenWidth / 500;

            playerDimensions = new Vector2(60, 90);

            startLoc  = new Vector2(Game1.screenWidth / 10, (float)(Game1.screenHeight / 1.33)) - playerDimensions / 2;
            armLoc    = startLoc;
            armLoc.X -= playerDimensions.X / 2;

            primaryStats   = new PStats();
            secondaryStats = new SStats();

            primaryStats.vitality     = 10;
            primaryStats.strength     = 10;
            primaryStats.dexterity    = 10;
            primaryStats.intelligence = 10;

            secondaryStats.maxHealth = 20 + primaryStats.vitality * 10;
            secondaryStats.health    = secondaryStats.maxHealth;
            secondaryStats.maxMana   = 20 + primaryStats.intelligence * 10;
            secondaryStats.mana      = secondaryStats.maxMana;

            currentItem = new Item(graphics, content, 0, startLoc, playerDimensions);

            secondaryStats.attack = currentItem.CalculateNextAttack(primaryStats.strength,
                                                                    primaryStats.intelligence, primaryStats.dexterity);
            secondaryStats.atkSpeed = currentItem.CalculateAtkSpd(primaryStats.dexterity);

            attackNum = 0;

            maxHealthBarLength = (int)Game1.screenWidth / 5;

            currentHealthBar = new Rectangle((int)Game1.screenWidth / 20, (int)Game1.screenHeight / 20,
                                             (int)Game1.screenWidth / 5, (int)Game1.screenHeight / 20);
            missingHealthBar = new Rectangle(currentHealthBar.Right, currentHealthBar.Y, 0, currentHealthBar.Height);

            loc = startLoc;

            walkAnimation = new SpriteAnimation(8, walkSheet, .45, new Rectangle((int)startLoc.X, (int)startLoc.Y,
                                                                                 (int)playerDimensions.X, (int)playerDimensions.Y));
            armWalkAnimation = new SpriteAnimation(8, armWalkSheet, .45, new Rectangle((int)armLoc.X, (int)armLoc.Y,
                                                                                       (int)(playerDimensions.X * 1.5), (int)playerDimensions.Y));
            attackAnimation = new SpriteAnimation(2, attackSheet, secondaryStats.atkSpeed, new Rectangle((int)startLoc.X, (int)startLoc.Y,
                                                                                                         (int)playerDimensions.X, (int)playerDimensions.Y));
        }
Example #5
0
        public void Initialize(Vector2 position, Vector2 dim, int dept)
        {
            healthBarTexture = content.Load <Texture2D>("Textures/WhiteSquare");

            dimensions     = dim;
            primaryStats   = new PStats();
            secondaryStats = new SStats();

            secondaryStats.maxHealth = 20;
            secondaryStats.health    = 20;
            secondaryStats.attack    = 15;
            secondaryStats.atkSpeed  = 2;

            animations = new List <SpriteAnimation>();
            loc        = position - dimensions / 2;
            depth      = dept;
            loc.Y     += (float)(Game1.screenHeight * (depth * .11));

            attackNum = 0;

            currentHealthBar = new Rectangle((int)loc.X - (int)dimensions.X,
                                             (int)loc.Y - (int)dimensions.Y, (int)dimensions.X * 3, (int)dimensions.Y / 2);
            missingHealthBar = new Rectangle(currentHealthBar.Right, currentHealthBar.Y, 0, currentHealthBar.Height);
        }
Example #6
0
        public void Initialize(Vector2 position, Vector2 dim, int dept)
        {
            healthBarTexture = content.Load<Texture2D>("Textures/WhiteSquare");

            dimensions = dim;
            primaryStats = new PStats();
            secondaryStats = new SStats();

            secondaryStats.maxHealth = 20;
            secondaryStats.health = 20;
            secondaryStats.attack = 15;
            secondaryStats.atkSpeed = 2;

            animations = new List<SpriteAnimation>();
            loc = position - dimensions/2;
            depth = dept;
            loc.Y += (float)(Game1.screenHeight * (depth * .11));

            attackNum = 0;

            currentHealthBar = new Rectangle((int)loc.X - (int)dimensions.X,
                (int)loc.Y - (int)dimensions.Y, (int)dimensions.X * 3, (int)dimensions.Y / 2);
            missingHealthBar = new Rectangle(currentHealthBar.Right, currentHealthBar.Y, 0, currentHealthBar.Height);
        }
Example #7
0
        public void Initialize()
        {
            LoadContent();

            pState = PlayerState.walking;

            currentDepth = 0;
            currentSpeed = Game1.screenWidth / 500;

            playerDimensions = new Vector2(60, 90);

            startLoc = new Vector2(Game1.screenWidth / 10, (float)(Game1.screenHeight / 1.33)) - playerDimensions / 2;
            armLoc = startLoc;
            armLoc.X -= playerDimensions.X / 2;

            primaryStats = new PStats();
            secondaryStats = new SStats();

            primaryStats.vitality = 10;
            primaryStats.strength = 10;
            primaryStats.dexterity = 10;
            primaryStats.intelligence = 10;

            secondaryStats.maxHealth = 20 + primaryStats.vitality * 10;
            secondaryStats.health = secondaryStats.maxHealth;
            secondaryStats.maxMana = 20 + primaryStats.intelligence * 10;
            secondaryStats.mana = secondaryStats.maxMana;

            currentItem = new Item(graphics, content, 0, startLoc, playerDimensions);

            secondaryStats.attack = currentItem.CalculateNextAttack(primaryStats.strength,
                primaryStats.intelligence, primaryStats.dexterity);
            secondaryStats.atkSpeed = currentItem.CalculateAtkSpd(primaryStats.dexterity);

            attackNum = 0;

            maxHealthBarLength = (int)Game1.screenWidth / 5;

            currentHealthBar = new Rectangle((int)Game1.screenWidth/20, (int)Game1.screenHeight/20,
                (int)Game1.screenWidth/5, (int)Game1.screenHeight/20);
            missingHealthBar = new Rectangle(currentHealthBar.Right, currentHealthBar.Y, 0, currentHealthBar.Height);

            loc = startLoc;

            walkAnimation = new SpriteAnimation(8, walkSheet, .45, new Rectangle((int)startLoc.X, (int)startLoc.Y,
                                                                (int)playerDimensions.X, (int)playerDimensions.Y));
            armWalkAnimation = new SpriteAnimation(8, armWalkSheet, .45, new Rectangle((int)armLoc.X, (int)armLoc.Y,
                                                                (int)(playerDimensions.X * 1.5), (int)playerDimensions.Y));
            attackAnimation = new SpriteAnimation(2, attackSheet, secondaryStats.atkSpeed, new Rectangle((int)startLoc.X, (int)startLoc.Y,
                                                                (int)playerDimensions.X, (int)playerDimensions.Y));
        }
Example #8
0
 public void SetSecondaryStats(SStats s)
 {
     this._secondaryStats = s;
 }