public override void Render(SSRenderConfig renderConfig) { if (renderConfig.drawingShadowMap) { return; } base.Render(renderConfig); SSShaderProgram.DeactivateAll(); GL.Disable(EnableCap.Texture2D); GL.LineWidth(1.0f); GL.MatrixMode(MatrixMode.Modelview); ibo.Bind(); vbo.DrawBind(renderConfig); this.renderCells(renderConfig, bvh.rootBVH, ref bvh.rootBVH.box, 0); vbo.DrawUnbind(); ibo.Unbind(); }