public static void removeItemBoosts (SquirrelPlayerCharacter mySquirrel, SSGameItem myItem) {
		if (myItem.itemBenefit != "none") {
			
			string statToReduce;
			int amountToReduce;
			
			statToReduce = myItem.itemBenefit.Substring (3,1);
			amountToReduce = int.Parse(myItem.itemBenefit.Substring (1,1));

			switch (statToReduce) {
			case "A":
				CreatePCSquirrel.pcSquirrel.clothingRunBoost -= amountToReduce;
				CreatePCSquirrel.pcSquirrel.clothingJumpBoost -= amountToReduce;
				CreatePCSquirrel.pcSquirrel.clothingClimbBoost -= amountToReduce;
				CreatePCSquirrel.pcSquirrel.squirrelMaxHealthValue -= amountToReduce;
				CreatePCSquirrel.pcSquirrel.squirrelCurrentHealthValue -= amountToReduce;
				break;
			case "C":
				CreatePCSquirrel.pcSquirrel.clothingClimbBoost -= amountToReduce;
				break;
			case "H":
				CreatePCSquirrel.pcSquirrel.squirrelMaxHealthValue -= amountToReduce;
				CreatePCSquirrel.pcSquirrel.squirrelCurrentHealthValue -= amountToReduce;
				break;
			case "J":
				CreatePCSquirrel.pcSquirrel.clothingJumpBoost -= amountToReduce;
				break;
			case "R":
				CreatePCSquirrel.pcSquirrel.clothingRunBoost -= amountToReduce;
				break;
			default:
				Debug.Log ("Error removing clothing boost");
				break;
			}
		}

	}
	} // end update


	void OnGUI () {

		GUI.skin.label.alignment = TextAnchor.MiddleCenter;
		GUI.skin.label.richText = true;
		GUI.skin.label.fontSize = Screen.width/1536*82;	
		GUI.skin.label.fontStyle = FontStyle.Normal;
		GUI.skin.label.fixedWidth = Screen.width-20;	
		
		GUI.skin.button.alignment = TextAnchor.MiddleCenter;
		GUI.skin.button.richText = true;
		GUI.skin.button.fontStyle = FontStyle.Normal;

		if (displayWardrobeContents) {
			invBGObject.GetComponent<SpriteRenderer> ().sprite = invBGSprite.GetComponent<SpriteRenderer> ().sprite;
			exitButtonObject.GetComponent<SpriteRenderer> ().sprite = exitButtonSprite.GetComponent<SpriteRenderer> ().sprite;

			GUI.skin.button.fontSize = Screen.width / 1536 * 36;						
			GUI.skin.label.alignment = TextAnchor.MiddleLeft;
			GUI.skin.label.fontSize = Screen.width / 1536 * 28;	
			GUI.skin.verticalScrollbar.fixedWidth = Screen.width * 0.05f;
			GUI.skin.verticalScrollbarThumb.fixedWidth = Screen.width * 0.05f;

			scrollPosition = GUI.BeginScrollView (new Rect (inventoryWindowX, inventoryWindowY, inventoryWindowWidth, inventoryWindowHeight), 
			                                      scrollPosition, 
			                                      new Rect (0, 0, inventoryWindowWidth -  Screen.width * 0.05f - 1, Mathf.Max (inventoryWindowHeight, invListUsed.Count * (buttonSize + 5))), 
			                                      false, true);

			GUILayout.BeginVertical ();

				for (i = 0; i < invListUsed.Count; i++) {

				// deterime button text for list
				itemNameForList = invListUsed[i].itemName;

				if (invListUsed [i].itemBenefit == "none") {
					benefitMessage = "";
				} else {
					benefitMessage = "\nBenefit: " + invListUsed[i].itemBenefit;
				}

				if (invListUsed [i].itemName == "My Acorn Stash") {
					benefitMessage = "\nTotal: " + CreatePCSquirrel.pcSquirrel.squirrelAcornsSaved;
				}
				
				// begin listing the buttons in a scroll box
				GUILayout.BeginHorizontal ();
				if (GUILayout.Button (invListUsed[i].itemButtonPic, GUILayout.Height (buttonSize), GUILayout.Width (buttonSize))) {

					if (invListUsed [i].itemName == "My Acorn Stash") {
						CreatePCSquirrel.pcSquirrel.squirrelAcornsInHand += CreatePCSquirrel.pcSquirrel.squirrelAcornsSaved;
						CreatePCSquirrel.pcSquirrel.squirrelAcornsSaved = 0;

						if (!MasterObjectList.inventory.Contains (MasterObjectList.masterItemList.Find (item => item.itemName == "Stash Acorns"))) {
							MasterObjectList.inventory.Add (MasterObjectList.masterItemList.Find (item => item.itemName == "Stash Acorns"));
						}
					}

					// when button is tapped...

					// if the item is a consumable, add the item to character's inventory
					if ((invListUsed [i].itemID >= 1000) && (invListUsed [i].itemID < 2000)) {
						MasterObjectList.inventory.Add (invListUsed [i]);	
					}

					// if button is remove item, remove that item and add it to the wardrobe
					if ((invListUsed [i].itemID == 2000) && (CreatePCSquirrel.pcSquirrel.itemWornOnHeadID != 2000)) {
						prevItemWorn = SquirrelPlayerCharacter.getHeadItemWorn(CreatePCSquirrel.pcSquirrel);
						SquirrelPlayerCharacter.removeItemBoosts(CreatePCSquirrel.pcSquirrel, prevItemWorn); 	// remove item boosts
						invListUsed.Add (prevItemWorn);															// add worn item to inventory
						SquirrelPlayerCharacter.setItemWorn (CreatePCSquirrel.pcSquirrel, MasterObjectList.masterItemList.Find(item => item.itemName == "Remove Head Item"));
					}
					if ((invListUsed [i].itemID == 3000) && (CreatePCSquirrel.pcSquirrel.itemWornOnBodyID != 3000)) {
						prevItemWorn = SquirrelPlayerCharacter.getBodyItemWorn(CreatePCSquirrel.pcSquirrel);
						SquirrelPlayerCharacter.removeItemBoosts(CreatePCSquirrel.pcSquirrel, prevItemWorn); 	// remove item boosts
						invListUsed.Add (prevItemWorn);															// add worn item to inventory
						SquirrelPlayerCharacter.setItemWorn (CreatePCSquirrel.pcSquirrel, MasterObjectList.masterItemList.Find(item => item.itemName == "Remove Body Item"));
					}
					if ((invListUsed [i].itemID == 4000) && (CreatePCSquirrel.pcSquirrel.itemWornOnFeetID != 4000)) {
						prevItemWorn = SquirrelPlayerCharacter.getFootItemWorn(CreatePCSquirrel.pcSquirrel);
						SquirrelPlayerCharacter.removeItemBoosts(CreatePCSquirrel.pcSquirrel, prevItemWorn); 	// remove item boosts
						invListUsed.Add (prevItemWorn);															// add worn item to inventory
						SquirrelPlayerCharacter.setItemWorn (CreatePCSquirrel.pcSquirrel, MasterObjectList.masterItemList.Find(item => item.itemName == "Remove Foot Item"));
					}

					// if item is clothing,  check to see if its slot is empty
						// if so, add it as an item worn
						// otherwise add it to the character's inventory
					if ((invListUsed [i].itemID > 2000) && (invListUsed [i].itemID < 3000)) {
						if (CreatePCSquirrel.pcSquirrel.itemWornOnHeadID == 2000) {
							SquirrelPlayerCharacter.setItemWorn (CreatePCSquirrel.pcSquirrel, invListUsed [i]);
						} else {
							MasterObjectList.inventory.Add (invListUsed [i]);	
						}
					} 
					if ((invListUsed [i].itemID > 3000) && (invListUsed [i].itemID < 4000)) {
						if (CreatePCSquirrel.pcSquirrel.itemWornOnBodyID == 3000) {
							SquirrelPlayerCharacter.setItemWorn (CreatePCSquirrel.pcSquirrel, invListUsed [i]);
						} else {
							MasterObjectList.inventory.Add (invListUsed [i]);	
						}
					} 
					if ((invListUsed [i].itemID > 4000) && (invListUsed [i].itemID < 5000)) {
						if (CreatePCSquirrel.pcSquirrel.itemWornOnFeetID == 4000) {
							SquirrelPlayerCharacter.setItemWorn (CreatePCSquirrel.pcSquirrel, invListUsed [i]);
						} else {
							MasterObjectList.inventory.Add (invListUsed [i]);	
						}
					}

					// if item is a special item (ie- a star) 
					// add the item to character's inventory
					if (invListUsed [i].itemID >= 5000) {
						MasterObjectList.inventory.Add (invListUsed [i]);	// add item item to character's inventory
					}

					// remove the item from the list (unless it's a remove item button)
					if ((invListUsed [i].itemName != "Remove Head Item") &&  (invListUsed [i].itemName != "Remove Body Item") && (invListUsed [i].itemName != "Remove Foot Item")) {
						invListUsed.Remove (invListUsed[i]); 
					}

					// sort the list
					invListUsed.Sort ((a,b) => a.itemID.CompareTo(b.itemID));


				} // end button functions



				GUILayout.Label (itemNameForList + benefitMessage, GUILayout.MinHeight (buttonSize));

				GUILayout.EndHorizontal ();

			}

			GUILayout.EndVertical ();
			GUI.EndScrollView ();

		} else {
			invBGObject.GetComponent<SpriteRenderer> ().sprite = null;
			exitButtonObject.GetComponent<SpriteRenderer> ().sprite = null;
		}

	}
	public static void setItemWorn (SquirrelPlayerCharacter mySquirrel, SSGameItem myItem) {

		if ((myItem.itemID >= 2000) && (myItem.itemID < 3000)) {
			mySquirrel.itemWornOnHeadID = myItem.itemID;
			mySquirrel.itemWornOnHead = myItem;
			mySquirrel.spriteWornOnHead = myItem.itemDressupSprite;
			ReSkinHeadGearAnimation.headGearSpriteSheetName = "sprite-worn-" + myItem.itemPicName;
		}

		if ((myItem.itemID >= 3000) && (myItem.itemID < 4000)) {
			mySquirrel.itemWornOnBodyID = myItem.itemID;
			mySquirrel.itemWornOnBody = myItem;
			mySquirrel.spriteWornOnBody = myItem.itemDressupSprite;
			ReSkinBodyGearAnimation.bodyGearSpriteSheetName = "sprite-worn-" + myItem.itemPicName;
		}
		
		if ((myItem.itemID >= 4000) && (myItem.itemID < 5000)) {
			mySquirrel.itemWornOnFeetID = myItem.itemID;
			mySquirrel.itemWornOnFeet = myItem;
			mySquirrel.spriteWornOnFeet = myItem.itemDressupSprite;
			ReSkinFootGearAnimation.footGearSpriteSheetName = "sprite-worn-" + myItem.itemPicName;
		}

		if (myItem.itemBenefit != "none") {

			string statToBoost;
			int amountToBoost;

			statToBoost = myItem.itemBenefit.Substring (3,1);
			amountToBoost = int.Parse(myItem.itemBenefit.Substring (1,1));

			switch (statToBoost) {
			case "A":
				CreatePCSquirrel.pcSquirrel.clothingRunBoost += amountToBoost;
				CreatePCSquirrel.pcSquirrel.clothingJumpBoost += amountToBoost;
				CreatePCSquirrel.pcSquirrel.clothingClimbBoost += amountToBoost;
				CreatePCSquirrel.pcSquirrel.squirrelMaxHealthValue += amountToBoost;
				CreatePCSquirrel.pcSquirrel.squirrelCurrentHealthValue += amountToBoost;
				SoundEffects.PlaySoundOnHeal ();
				break;
			case "C":
				CreatePCSquirrel.pcSquirrel.clothingClimbBoost += amountToBoost;
				SoundEffects.PlaySoundOnPickUp ();
				break;
			case "H":
				CreatePCSquirrel.pcSquirrel.squirrelMaxHealthValue += amountToBoost;
				CreatePCSquirrel.pcSquirrel.squirrelCurrentHealthValue += amountToBoost;
				SoundEffects.PlaySoundOnHeal ();
				break;
			case "J":
				CreatePCSquirrel.pcSquirrel.clothingJumpBoost += amountToBoost;
				SoundEffects.PlaySoundOnPickUp ();
				break;
			case "R":
				CreatePCSquirrel.pcSquirrel.clothingRunBoost += amountToBoost;
				SoundEffects.PlaySoundOnPickUp ();
				break;
			default:
				Debug.Log ("Error adding clothing boost");
				break;
			}
		}
	}
	void UseItem (SSGameItem myItem) {
		switch (myItem.itemID) {
			case 1001: // chocolate doughnut
			// in order to eat a doughnut, the character needs to be in the neighborhood or adventure, 
			// and not currently under the effect of another doughnut
			if ((Application.loadedLevel == 11) && (!ItemEffectConsumeDoughnut.isTimerRunning)) {
					ItemEffectConsumeDoughnut.timerDoughnutTypeString = "c";
					ItemEffectConsumeDoughnut.startDoughnutTimer = true; 
					invListUsed.Remove (myItem); 
				} else {
					SoundEffects.PlayHuhUnh ();
				}
			break;
				
			case 1002: // jelly doughnut
			if ((Application.loadedLevel == 11) && (!ItemEffectConsumeDoughnut.isTimerRunning)) {
				ItemEffectConsumeDoughnut.timerDoughnutTypeString = "j";
				ItemEffectConsumeDoughnut.startDoughnutTimer = true; 
				invListUsed.Remove (myItem); 
				} else {
					SoundEffects.PlayHuhUnh ();
				}
			break;
				
			case 1003: // sugar doughnut
			if (((Application.loadedLevel == 10) || (Application.loadedLevel == 11)) && (!ItemEffectConsumeDoughnut.isTimerRunning)) {
					ItemEffectConsumeDoughnut.timerDoughnutTypeString = "s";
					ItemEffectConsumeDoughnut.startDoughnutTimer = true; 
				 	invListUsed.Remove (myItem); 
				} else {
					SoundEffects.PlayHuhUnh ();
				}
			break;
				
			case 1004: // grapes
				if (CreatePCSquirrel.pcSquirrel.squirrelCurrentHealthValue < 7) {		
					ItemEffectHealthyGrapes.GrapesEffect ();
					invListUsed.Remove (myItem); 
				} else {
					SoundEffects.PlayHuhUnh ();
				}
				break;
				
			case 1005: // apple
				if ((Application.loadedLevel == 10) || (Application.loadedLevel == 11)) {
					if (Squirrel_Controller.facingRight) {									
						facingFactor = 1.0f;
					} else {
						facingFactor = -1.0f;
					}
					Instantiate(applePrefab, new Vector3(myPCSquirrel.transform.position.x + 1.5f * facingFactor, myPCSquirrel.transform.position.y - 1.0f , transform.position.z), Quaternion.identity);
					invListUsed.Remove (myItem); 
					SoundEffects.PlayDroppedApple ();
				} else {
					SoundEffects.PlayHuhUnh ();
				}
				break;
				
			case 1006: // banana
				if (CreatePCSquirrel.pcSquirrel.squirrelCurrentHealthValue <  CreatePCSquirrel.pcSquirrel.squirrelMaxHealthValue) {
					ItemEffectHealthyBanana.BananaEffect();
					invListUsed.Remove (myItem); 
				} else {
					SoundEffects.PlayHuhUnh ();
				}
				
				break;

			case 5001: // climb star
				CreatePCSquirrel.pcSquirrel.squirrelClimbValue ++;
				invListUsed.Remove (myItem); 
				break;

			case 5002: // health star
				CreatePCSquirrel.pcSquirrel.squirrelMaxHealthValue ++;
				CreatePCSquirrel.pcSquirrel.squirrelCurrentHealthValue ++;
				SoundEffects.PlaySoundOnHeal ();
				invListUsed.Remove (myItem); 
				break;
				
			case 5003: // jump star
				CreatePCSquirrel.pcSquirrel.squirrelJumpValue ++;
				invListUsed.Remove (myItem); 
				break;
				
			case 5004: // run star
				CreatePCSquirrel.pcSquirrel.squirrelRunValue ++;
				invListUsed.Remove (myItem); 
				break;
				
			default: // clothing
				// add previously worn item to inventory
				if ((myItem.itemID > 2000) && (myItem.itemID < 3000)) {
					prevItemWorn = SquirrelPlayerCharacter.getHeadItemWorn(CreatePCSquirrel.pcSquirrel);
					if (prevItemWorn.itemID != 2000) {
						SquirrelPlayerCharacter.removeItemBoosts(CreatePCSquirrel.pcSquirrel, prevItemWorn); 	// remove item boosts
						invListUsed.Add (SquirrelPlayerCharacter.getHeadItemWorn(CreatePCSquirrel.pcSquirrel));	// add worn item to inventory
						}
				} else if ((myItem.itemID > 3000) && (myItem.itemID < 4000)) {
					prevItemWorn = SquirrelPlayerCharacter.getBodyItemWorn(CreatePCSquirrel.pcSquirrel);
					if (prevItemWorn.itemID != 3000) {
						SquirrelPlayerCharacter.removeItemBoosts(CreatePCSquirrel.pcSquirrel, prevItemWorn); 	// remove item boosts
						invListUsed.Add (SquirrelPlayerCharacter.getBodyItemWorn(CreatePCSquirrel.pcSquirrel));	// add worn item to inventory
						}
				} else if ((myItem.itemID > 4000) && (myItem.itemID < 5000)) {
					prevItemWorn = SquirrelPlayerCharacter.getFootItemWorn(CreatePCSquirrel.pcSquirrel);
					if (prevItemWorn.itemID != 4000) {
						SquirrelPlayerCharacter.removeItemBoosts(CreatePCSquirrel.pcSquirrel, prevItemWorn); 	// remove item boosts
						invListUsed.Add (SquirrelPlayerCharacter.getFootItemWorn(CreatePCSquirrel.pcSquirrel));	// add worn item to inventory
					}
				}
				
				// set the worn item slot to the selected item
				SquirrelPlayerCharacter.setItemWorn (CreatePCSquirrel.pcSquirrel, myItem);
				
				// remove the item from the list 
				invListUsed.Remove (myItem); 
				
				// sort the list
				invListUsed.Sort ((a,b) => a.itemID.CompareTo(b.itemID));
				
				break; // default clothing
			} // end switch statement
		} // end use item method
	void TransferItem (SSGameItem myItem) {
		MasterObjectList.wardrobe.Add (myItem);
		MasterObjectList.inventory.Remove (myItem);
		SoundEffects.PlaySquirrelStashed ();
	}
	} // end OnGUI

	void SellItem (SSGameItem myItem) {
		saleMade = true;						// see section in Update method
		itemSold = myItem;
		SoundEffects.PlayNutsDropping ();
	}
	} // end update


	void OnGUI () {

		GUI.skin.label.alignment = TextAnchor.MiddleCenter;
		GUI.skin.label.richText = true;
		GUI.skin.label.fontSize = Screen.width/1536*54;	
		GUI.skin.label.fontStyle = FontStyle.Normal;

		GUI.skin.button.alignment = TextAnchor.MiddleCenter;

		GUI.skin.button.richText = true;
		GUI.skin.button.fontStyle = FontStyle.Normal;

		if (displayInventoryContents) {

			GUI.skin.button.fontSize = Screen.width / 1536 * 36;						
			GUI.skin.verticalScrollbar.fixedWidth = Screen.width * 0.05f;
			GUI.skin.verticalScrollbarThumb.fixedWidth = Screen.width * 0.05f;
			GUI.skin.label.alignment = TextAnchor.MiddleLeft;


			GUILayout.BeginArea (new Rect (msgWindowX, msgWindowY, msgWindowWidth, msgWindowHeight )); //message Window
			GUI.skin.label.fixedWidth = 0;
			GUI.skin.label.fontSize = Screen.width / 1536 * 48;
			GUI.skin.label.alignment = TextAnchor.UpperCenter;
			GUI.skin.label.wordWrap = true;
			GUI.skin.label.richText = true;
			GUI.skin.label.fontStyle = FontStyle.Normal;

			GUI.color = Color.red;
			GUILayout.Label(actionMessage, GUILayout.MinHeight(50), GUILayout.MaxHeight(150));

			GUI.color = Color.white;
			GUILayout.EndArea();

			GUI.skin.label.fontSize = Screen.width / 1536 * 32;	



			scrollPosition = GUI.BeginScrollView (new Rect (inventoryWindowX, inventoryWindowY, inventoryWindowWidth, inventoryWindowHeight), 
			                                      scrollPosition, 
			                                      new Rect (0, 0, inventoryWindowWidth -  Screen.width * 0.05f - 1, Mathf.Max (inventoryWindowHeight, invListUsed.Count * (buttonSize + 5))), 
			                                      false, true);

			GUILayout.BeginVertical ();

				for (i = 0; i < invListUsed.Count; i++) {

				// determine message next to button
				itemNameForList = invListUsed[i].itemName;

				if ((invListUsed [i].itemCost != 0) && (typeOfAction == InventoryAcitonType.Sell)) {
					costMessage = "\nSell price: " + invListUsed [i].itemCost;
				} else {
					costMessage = "";
				}
				
				if (invListUsed [i].itemBenefit == "none") {
					benefitMessage = "";
				} else {
					benefitMessage = "\nBenefit: " + invListUsed[i].itemBenefit;
				}

				// make the list of buttons
				GUILayout.BeginHorizontal ();
				if (GUILayout.Button (invListUsed[i].itemButtonPic, GUILayout.Height (buttonSize), GUILayout.Width (buttonSize))) {

					if (invListUsed [i].itemName == "Stash Acorns") {
						performStashAcorns = true;						//  see section in Update method
					}

					// if its the remove hat button (and the hat slot is not empty)
					if ((invListUsed [i].itemID == 2000) && (SquirrelPlayerCharacter.getHeadItemWorn(CreatePCSquirrel.pcSquirrel).itemID != 2000)) {
						prevItemWorn = SquirrelPlayerCharacter.getHeadItemWorn(CreatePCSquirrel.pcSquirrel);
						SquirrelPlayerCharacter.removeItemBoosts(CreatePCSquirrel.pcSquirrel, prevItemWorn); 	// remove item boosts
						invListUsed.Add (prevItemWorn);															// add worn item to inventory
						SquirrelPlayerCharacter.setItemWorn (CreatePCSquirrel.pcSquirrel, invListUsed [i]);		// empty out the slot
					} 

					// if its the remove shirt button (and the slot is not empty)
					if ((invListUsed [i].itemID == 3000) && (SquirrelPlayerCharacter.getBodyItemWorn(CreatePCSquirrel.pcSquirrel).itemID != 3000)) {
						prevItemWorn = SquirrelPlayerCharacter.getBodyItemWorn(CreatePCSquirrel.pcSquirrel);
						SquirrelPlayerCharacter.removeItemBoosts(CreatePCSquirrel.pcSquirrel, prevItemWorn); 	// remove item boosts
						invListUsed.Add (prevItemWorn);															// add worn item to inventory
						SquirrelPlayerCharacter.setItemWorn (CreatePCSquirrel.pcSquirrel, invListUsed [i]);		// empty out the slot
					} 

					// if its the remove shoes button (and the slot is not empty)
					if ((invListUsed [i].itemID == 4000) && (SquirrelPlayerCharacter.getFootItemWorn(CreatePCSquirrel.pcSquirrel).itemID != 4000)) {
						prevItemWorn = SquirrelPlayerCharacter.getFootItemWorn(CreatePCSquirrel.pcSquirrel);
						SquirrelPlayerCharacter.removeItemBoosts(CreatePCSquirrel.pcSquirrel, prevItemWorn); 	// remove item boosts
						invListUsed.Add (prevItemWorn);															// add worn item to inventory
						SquirrelPlayerCharacter.setItemWorn (CreatePCSquirrel.pcSquirrel, invListUsed [i]);		// empty out the slot
					} 


					if ((invListUsed [i].itemID != 2000) && (invListUsed [i].itemID != 3000)  		// if its not one of the inventory managaement buttons
					    && (invListUsed [i].itemID != 4000) && invListUsed [i].itemID != 2) {

						switch (typeOfAction) {														// do something with it
						case InventoryAcitonType.Sell:
							SellItem (invListUsed[i]);
							break;

						case InventoryAcitonType.Transfer:
							TransferItem (invListUsed[i]);
							break;

						case InventoryAcitonType.Use:
							UseItem (invListUsed[i]);
							break;

						default:
							break;
						}  //end switch (typeOfAction)
					}

					// resort the inventory list after performing the actions
					invListUsed.Sort ((a,b) => a.itemID.CompareTo(b.itemID));

				} // end button functions

				GUI.skin.label.fixedWidth = Screen.width * (inventoryWindowWidth - 0.05f) - buttonSize;
				GUI.skin.label.alignment = TextAnchor.MiddleLeft;

				GUILayout.Label (itemNameForList + costMessage + benefitMessage, GUILayout.MinHeight (buttonSize));
				GUI.skin.label.fixedWidth = 0;

				GUILayout.EndHorizontal ();

			} // end for loop

			GUILayout.EndVertical ();
			GUI.EndScrollView ();

		} // end display inventory contents 

	} // end OnGUI