// ******************************************************************************************************************** // // Calibration is performed if the calibration is necessary. // // ******************************************************************************************************************** void Calibration() { SRanipal_Eye_API.IsUserNeedCalibration(ref cal_need); // Check the calibration status. If needed, we perform the calibration. if (cal_need == true) { result_cal = SRanipal_Eye_v2.LaunchEyeCalibration(); if (result_cal == true) { Debug.Log("Calibration is done successfully."); } else { Debug.Log("Calibration is failed."); if (UnityEditor.EditorApplication.isPlaying) { UnityEditor.EditorApplication.isPlaying = false; // Stops Unity editor if the calibration if failed. } } } if (cal_need == false) { Debug.Log("Calibration is not necessary"); } }
// ******************************************************************************************************************** // // Start is called before the first frame update. The Start() function is performed only one time. // // ******************************************************************************************************************** void Start() { InputUserID(); // Check if the file with the same ID exists. Invoke("SystemCheck", 0.5f); // System check. SRanipal_Eye_v2.LaunchEyeCalibration(); // Perform calibration for eye tracking. //Calibration(); TargetPosition(); // Implement the targets on the VR view. Invoke("Measurement", 0.5f); // Start the measurement of ocular movements in a separate callback function. }
public void StartCalibration() { if (SRanipal_Eye_v2.LaunchEyeCalibration()) { Debug.Log("<color=green>calibration successful :)</color>"); CalibrationManager.Instance.EyeCalibrationSuccessful(); } else { Debug.Log("<color=red>calibration failed :(</color>"); } }
public EyeTrackingMenu(Transform pageRoot) { Root = pageRoot.gameObject; var leftEye = pageRoot.Find("EyeIndicators/LeftEye/Mask/XYLines"); var rightEye = pageRoot.Find("EyeIndicators/RightEye/Mask/XYLines"); _leftEyeVisualizer = new XYVisualizer(leftEye.Find("X"), leftEye.Find("Y")); _rightEyeVisualizer = new XYVisualizer(rightEye.Find("X"), rightEye.Find("Y")); _trackingToggle = new ToggleButton(pageRoot.Find("UtilButtons/ToggleActive")); _trackingToggle.OnToggle += b => SRanipalTrack.EyeEnabled = b; pageRoot.Find("UtilButtons/Recalibrate").GetComponent<Button>().onClick.AddListener((Action)(() => SRanipal_Eye_v2.LaunchEyeCalibration())); }