Example #1
0
 public void SetHandTouchMode()
 {
     //Add rigidbody, when we don't shoot(paint) fish, thus we can hit fish.
     MyPhysics.SetBallRigidbody(fishAI.gameObject);
     SRWorkHand.Instance.SetDetectHand();
     SRWorkHand.GetDynamicHand().gameObject.layer = HandTouchFish.HandTouchLayer;
     PBSPaintBallGun.gameObject.SetActive(false);
 }
Example #2
0
        public void EnterState(IState oldState, StatePatternBase statePatternBase)
        {
            manager = statePatternBase as GameStateManager;
            GameManager.Instance.StartFishDemo();

            //Set touch fish hand
            GameManager.Instance.SetHandTouchMode();
            SRWorkHand.GetDynamicHand().gameObject.layer = HandTouchFish.HandTouchLayer;
        }