public void UpdateUserData(SRSSamPlayer playerData) { _playerData = playerData; gMaster.SetActive(playerData.AccountID.Equals(_layer._sam.session.OwnerId)); txtMoney.SetNumber(moneyType == MoneyType.GOLD ? _playerData.Account.Gold : _playerData.Account.Coin); }
public void HandlePlayerJoin(object[] data) { string json = BestHTTP.JSON.Json.Encode(data[0]); SRSSamPlayer samPlayer = JsonConvert.DeserializeObject <SRSSamPlayer>(json); if (_sam.session.Players.ContainsKey(samPlayer.AccountID)) { _sam.session.Players[samPlayer.AccountID] = samPlayer; } else { _sam.session.Players.Add(samPlayer.AccountID, samPlayer); } uiPlayers[indexPlayerPositions[samPlayer.Position]].Init(samPlayer, _config.GetRandomAvatar(), this); }
public void ClearUI() { StopAllCoroutines(); _playerData = null; gContent.SetActive(false); gCountDown.SetActive(false); gMaster.SetActive(false); gStatus.SetActive(false); gBaoSam.SetActive(false); gBao1La.SetActive(false); HideCard(); ieAutoHideStatus = null; ieShowCountDown = null; }
public void Init(SRSSamPlayer playerData, Sprite sprAvatar, LGameSam lGameSam) { _playerData = playerData; _layer = lGameSam; moneyType = _layer._sam.moneyType; gContent.SetActive(true); txtUsername.text = _playerData.Account.UserName; txtMoney.SetNumber(moneyType == MoneyType.GOLD ? _playerData.Account.Gold : _playerData.Account.Coin); gMaster.SetActive(playerData.AccountID.Equals(_layer._sam.session.OwnerId)); // LoadAvatar imgAvatar.sprite = sprAvatar; // load playing if (_playerData.Status == SamPlayerStatus.PLAYING) { ShowCard(); UpdateCardNumber(_playerData.HandCards.Count); } }
private void LoadUserFirst(bool isSolo) { // my data SRSSamPlayer myData = _sam.session.Players[_account.AccountID.ToString()]; uiUser.Init(myData, _config.GetAvatar(_account.AvatarID), this); Database.Instance.UpdateUserMoney(MoneyType.GOLD, uiUser._playerData.Account.Gold); Database.Instance.UpdateUserMoney(MoneyType.COIN, uiUser._playerData.Account.Coin); // my card playing if (myData.Status == SamPlayerStatus.PLAYING) // dang choi { var state = _sam.GetGameStateUser(uiUser._playerData.AccountID); LoadActionPlayer(state != null ? state.AllowedActions : null); for (int i = 0; i < myData.HandCards.Count; i++) { // user var uiCard = _cardController.BorrowCard(); uiCard.LoadData(myData.HandCards[i], null, true); uiCard.LoadCard(); uiCard.SetCardPosition(tranUserCards[i].position, tranUserCards[i], 1f); userCards.Add(uiCard); // my bao1la if (userCards.Count == 1) { uiUser.ShowBao1La(); } else { uiUser.HideBao1La(); } } } // show leave btLeave.SetupAll(!myData.RegisterLeaveRoom); // player index if (isSolo) { for (int i = 0; i < indexPlayerPositions.Length; i++) { indexPlayerPositions[i] = 1; } } else { indexPlayerPositions[myData.Position] = -1; int index = 0; for (int i = myData.Position + 1; i < indexPlayerPositions.Length; i++) { indexPlayerPositions[i] = index; index++; } for (int i = 0; i < myData.Position; i++) { indexPlayerPositions[i] = index; index++; } } // player foreach (var playerData in _sam.session.Players) { if (!myData.Equals(playerData.Value)) { uiPlayers[indexPlayerPositions[playerData.Value.Position]].Init(playerData.Value, _config.GetRandomAvatar(), this); } } // load card in table if (!_sam.session.GameLoop.TimerPaused && _sam.session.GameLoop.CurrTurnCards != null && _sam.session.GameLoop.CurrTurnCards.Count > 0) { for (int i = 0; i < _sam.session.GameLoop.CurrTurnCards.Count; i++) { List <SamCard> cardAttack = new List <SamCard>(); var itemValue = _sam.session.GameLoop.CurrTurnCards[i].Value; for (int j = 0; j < itemValue.Cards.Count; j++) { var uCard = _cardController.BorrowCard(); uCard.LoadData(new SRSSamCard { OrdinalValue = itemValue.Cards[j] }, null, false); uCard.LoadCard(); cardAttack.Add(uCard); } AddCardToTable(cardAttack, false); } } }