Example #1
0
        /// <summary>
        /// Check Yasuo wall collisions
        /// </summary>
        /// <param name="from">Start position</param>
        /// <param name="to">End position</param>
        /// <param name="width">Rectangle scale</param>
        /// <param name="isArc">Check collision for arc spell</param>
        /// <returns>true if collision found</returns>
        public static bool CheckYasuoWallCollision(Vector2 from, Vector2 to, float width, bool isArc = false)
        {
            if (Utils.TickCount - yasuoWallCastedTick > 4000)
            {
                return(false);
            }

            GameObject yasuoWall = ObjectManager.Get <GameObject>().Where(p => p.IsValid && Regex.IsMatch(p.Name, "_w_windwall_enemy_0.\\.troy", RegexOptions.IgnoreCase)).FirstOrDefault();

            if (yasuoWall == null)
            {
                return(false);
            }

            Vector2 yasuoWallDirection = (yasuoWall.Position.To2D() - yasuoWallCastedPos).Normalized().Perpendicular();
            float   yasuoWallWidth     = 300 + 50 * yasuoWallLevel;

            Vector2 yasuoWallStart = yasuoWall.Position.To2D() + yasuoWallWidth / 2f * yasuoWallDirection;
            Vector2 yasuoWallEnd   = yasuoWallStart - yasuoWallWidth * yasuoWallDirection;

            Geometry.Polygon yasuoWallPoly = ClipperWrapper.DefineRectangle(yasuoWallStart, yasuoWallEnd, 5);
            Geometry.Polygon spellHitBox   = ClipperWrapper.DefineRectangle(from, to, width);

            if (isArc)
            {
                spellHitBox = new SPrediction.Geometry.Polygon(
                    ClipperWrapper.DefineArc(from - new Vector2(900 / 2f, 20), to, (float)Math.PI * (to.Distance(from) / 900), 410, 200 * (to.Distance(from) / 900)),
                    ClipperWrapper.DefineArc(from - new Vector2(900 / 2f, 20), to, (float)Math.PI * (to.Distance(from) / 900), 410, 320 * (to.Distance(from) / 900)));
            }

            return(ClipperWrapper.IsIntersects(ClipperWrapper.MakePaths(yasuoWallPoly), ClipperWrapper.MakePaths(spellHitBox)));
        }
Example #2
0
        /// <summary>
        /// Check Yasuo wall collisions
        /// </summary>
        /// <param name="from">Start position</param>
        /// <param name="to">End position</param>
        /// <param name="width">Rectangle scale</param>
        /// <param name="isArc">Check collision for arc spell</param>
        /// <returns>true if collision found</returns>
        public static bool CheckYasuoWallCollision(Vector2 from, Vector2 to, float width, bool isArc = false)
        {
            if (Utils.TickCount - yasuoWallCastedTick > 4000)
                return false;

            GameObject yasuoWall = ObjectManager.Get<GameObject>().Where(p => p.IsValid && Regex.IsMatch(p.Name, "_w_windwall_enemy_0.\\.troy", RegexOptions.IgnoreCase)).FirstOrDefault();

            if (yasuoWall == null)
                return false;

            Vector2 yasuoWallDirection = (yasuoWall.Position.To2D() - yasuoWallCastedPos).Normalized().Perpendicular();
            float yasuoWallWidth = 300 + 50 * yasuoWallLevel;

            Vector2 yasuoWallStart = yasuoWall.Position.To2D() + yasuoWallWidth / 2f * yasuoWallDirection;
            Vector2 yasuoWallEnd = yasuoWallStart - yasuoWallWidth * yasuoWallDirection;

            Geometry.Polygon yasuoWallPoly = ClipperWrapper.DefineRectangle(yasuoWallStart, yasuoWallEnd, 5);
            Geometry.Polygon spellHitBox = ClipperWrapper.DefineRectangle(from, to, width);

            if (isArc)
            {
                spellHitBox = new SPrediction.Geometry.Polygon(
                                ClipperWrapper.DefineArc(from - new Vector2(900 / 2f, 20), to, (float)Math.PI * (to.Distance(from) / 900), 410, 200 * (to.Distance(from) / 900)),
                                ClipperWrapper.DefineArc(from - new Vector2(900 / 2f, 20), to, (float)Math.PI * (to.Distance(from) / 900), 410, 320 * (to.Distance(from) / 900)));
            }

            return ClipperWrapper.IsIntersects(ClipperWrapper.MakePaths(yasuoWallPoly), ClipperWrapper.MakePaths(spellHitBox));
        }