public SwordCharaterState(SPlayer swordCharacter, SPlayerStateMachine statemachine,
                           SPlayerData swordCharacterData, string animBoolName)
 {
     SwordCharacter            = swordCharacter;
     SwordCharaterStateMachine = statemachine;
     SwordCharacterData        = swordCharacterData;
     _animBoolName             = animBoolName;
 }
 public SPlayerWallClimbState(SPlayer swordCharacter, SPlayerStateMachine statemachine, SPlayerData swordCharacterData, string animBoolName) : base(swordCharacter, statemachine, swordCharacterData, animBoolName)
 {
 }
Example #3
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 public SPlayerAirDashState(SPlayer swordCharacter, SPlayerStateMachine statemachine, SPlayerData swordCharacterData, string _animBoolName) : base(swordCharacter, statemachine, swordCharacterData, _animBoolName)
 {
 }
 public SPlayerJumpState(SPlayer swordCharacter, SPlayerStateMachine statemachine, SPlayerData swordCharacterData, string _animBoolName) : base(swordCharacter, statemachine, swordCharacterData, _animBoolName)
 {
     _amountsOfJumpsLeft = swordCharacterData.AmountOfJumps;
 }