private void FixedUpdate() { if (NumberOfSpawn >= spawnLimit) { spawnerType = SPAWNER_TYPE.Single; } if (spawnerType == SPAWNER_TYPE.Plus) { if (Time.time >= currentTime) { Spawn(this.gameObject); AddCurrentTime(); } } }
public void DoSpawn() { NumberOfSpawn = 0; spawnerType = Spawner.SPAWNER_TYPE.Plus; }