public E1_LookForPlayerState(Entity entity, EnemyStateMachine stateMachine, string animBoolName, SO_LookForPlayer stateData, Enemy1 enemy) : base(entity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }
public LookForPlayerState(Entity entity, EnemyStateMachine stateMachine, string animBoolName, SO_LookForPlayer stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }