public E1_LookForPlayerState(Entity entity, EnemyStateMachine stateMachine, string animBoolName, SO_LookForPlayer stateData, Enemy1 enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
 public LookForPlayerState(Entity entity, EnemyStateMachine stateMachine, string animBoolName, SO_LookForPlayer stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }