public void PlayEff(SOUNDIDX idx) { if (!EffSound.isPlaying) { EffSound.PlayOneShot(clips[(int)idx], volum); } }
public void BgmEff(SOUNDIDX idx) { if (!BgmSound.isPlaying) { BgmSound.clip = clips[(int)idx]; BgmSound.loop = true; BgmSound.PlayOneShot(clips[(int)idx], volum); } }