protected override void dispose() { base.dispose(); if (!_childrenDic.isEmpty()) { UIObject[] values; UIObject v; for (int i = (values = _childrenDic.getValues()).Length - 1; i >= 0; --i) { if ((v = values[i]) != null) { v.doDispose(); } } } }
/// <summary> /// map是否为空 /// </summary> public bool func_MapIsEmpty(TriggerExecutor e, TriggerArg a, SMap <object, object> map) { return(map.isEmpty()); }