protected override void OnLoad(EventArgs e) { base.OnLoad(e); SMain.SetUpView(SetInfoGridView); SMain.SetUpView(SetStatsGridView); }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); SMain.SetUpView(NPCInfoGridView); SMain.SetUpView(RequirementGridView); }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); SMain.SetUpView(InstanceInfoGridView); SMain.SetUpView(InstanceMapGridView); }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); SMain.SetUpView(EventInfoGridView); SMain.SetUpView(TargetsGridView); SMain.SetUpView(ActionsGridView); }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); SMain.SetUpView(ItemInfoGridView); SMain.SetUpView(ItemStatsGridView); SMain.SetUpView(DropsGridView); }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); SMain.SetUpView(CompanionInfoGridView); SMain.SetUpView(CompanionLevelInfoGridView); SMain.SetUpView(CompanionSkillInfoGridView); }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); SMain.SetUpView(MonsterInfoGridView); SMain.SetUpView(MonsterInfoStatsGridView); SMain.SetUpView(DropsGridView); SMain.SetUpView(RespawnsGridView); }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); SMain.SetUpView(QuestInfoGridView); SMain.SetUpView(RequirementsGridView); SMain.SetUpView(TaskGridView); SMain.SetUpView(MonsterDetailsGridView); SMain.SetUpView(RewardsGridView); }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); SMain.SetUpView(NPCPageGridView); SMain.SetUpView(ChecksGridView); SMain.SetUpView(ActionsGridView); SMain.SetUpView(ButtonsGridView); SMain.SetUpView(TypesGridView); SMain.SetUpView(GoodsGridView); }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); SMain.SetUpView(CurrencyInfoGridView); }
private void MapInfoView_Load(object sender, EventArgs e) { SMain.SetUpView(MapInfoGridView); SMain.SetUpView(GuardsGridView); SMain.SetUpView(RegionGridView); }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); SMain.SetUpView(MovementGridView); }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); SMain.SetUpView(MonsterInfoStatGridView); }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); SMain.SetUpView(RespawnInfoGridView); }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); SMain.SetUpView(SafeZoneGridView); }